Drawings/IC/ attachment objects etc Flashcards
development of children’s drawings:
- scribbling stage (2-3yrs)
- preschematic stage(3-4yrs, tadpoles, 1 attempt of ppl)
- schematic stage: (5-6yrs, develop a schema… detail)
- realistic stage: (9yrs, hobby, details)
- period of indecision (hobby or not?)
clinical value of children’s drawings
- projective measures (IQ, Psychological wellbeing, sexual abuse)
- verbal communication
projective measures intelligence:
florence goodenough (draw a person test)
research suggests the test can differentiate between groups - but isn’t good at identifying individual cases
projective measures to assess psychological wellbeing…
no studies have shown ability of raters (draw a person test/ kinetic family) to differentiate between drawings of well adjusted children and those whoa re not well adjusted
projective measures: sexual abuse
difficulties in diagnosing sexual abuse
can researchers use projective measures to distinguish between abused/ not abused children?
no - they are yet to find a consistent pattern of graphic indicators that can distinguish those
verbal communication aid
draw and tell vs just tell groups - info was just as accurate…
children as witnesses…
memory: context dependent, language competence (age 4-5 children have capacity to provide forensically relevant information)
verbal reports
suggestibility (cognitive vs socially driven)
tell me about sesame street…
Ball & Bogatz
- improved writing test/ alphabet w more watching
- decreased racial stereotypes
- disadvantaged kids learnt as much/ more than advantaged kids
- benefits increased for 3-5 yrs
- sesame street most effective
Violence on TV
- boys committed increased violent acts than girls
- increased violent acts for ‘violent’ condition
long term:
- boys who liked violent tv at 8 committed more serious crime at 30 (correlation does not = causation)
Videogames - potential benefits
- therapeutic/ education for kids w chronic illnesses
- may impose fine motor skills
- improve decision making skills/ brain plasticity
Anderson & Dill - videogames experiment
- women tend to deliver longer blasts
- increased APQ scores = longer blasts than decreased APQ scores
- thoses who played violent games increased blasts - even when other variables controlled for
imaginary friends
- more common in girls and 1st born children
- 2-4 yrs of age
Dr Spock - historical views…
Dr Spock - created a stigma - need to ‘find out what is lacking’
characteristics of ICs
Majorie Taylor
- most IC are children
- 16% based on real ppl
- magic powers
- human traits
- 3% enemies