Development and media use in preteens and adolescent Flashcards
Preadolecents/tweens
- Thinking based on system and rules and logic.
- Cognitive development has advanced a lot
- Conservation tasks no longer a problem for children
- Collecting
- realistic idolization (shakira)
- Understand emotions but still dealing with egocentrism
Decentration
Focussen op meerdere aspecten van een ding
Media preteens
- Similar to them both social as physically
- Fast paced
- Longer time, regulating
- Subplots, more concrete problems (not abstract)
- complicated characters
Friends
psychological similarities
peer group
gender is er en wordt steeds minder belangrijk
Hardware
Physical changes, brain stuff, more white matter
Software
- Strategies (memory)
- rehearsal
- Organisation (dieren)
- Elaberation (ezelsbrug)
Transivity
Recognize logical order
A
Seriation
Sort objects or situations
Classification
The ability to identify properties or catagories
collecting
6-7 accumulating
7-8 aim making distinctions between objects
Conservation
Understanding that some properties are conserved or invariant after an object undergoes physical transformation
Fantasy
Is oké maar logic, harry potter
Realism is leuk - victorious
Emotional display rules
Happy when present, informal norm
Social Athena
What is cool and what not, dislike childish media
Early adolescents (physical)
- puberty
- gray matter(info proc) declines in volume –> running, efficient brein
- White matter(connection btwn neurons) increase –> more efficient comm in brain
- Prefrontale cortex
Media early adolescence
- Fast paced
- Plausible
- Humor
- Highly active dopamine system dus willen rush door bij horror film
Autonomy
The capacity to make independent decisions and care for oneself
subgoals autonmy
- Identity
- self concept
- self esteem
Self-concept
How we see ourself and who we want to become
Self-esteem
The extent to which we value the self concept
Clique
A group of friends with the same interests
Late adolecance phisical
Ze puberen wel maa minder dan vroege adolocentie
Executive functions
The cognitive functions needed for efficient, effective and socially adapted behavior.
Late adolocence Media
fast paced
humor
media almost like adults
Uses and gratifications theory
needs –> Gratification sought –> use of media –> needs satisfied
Media late adolescente
- complex story, characters, big world
- -> war, science fiction (hunger games)
Boredom
changes in dopamine + Increased cognitieve development
Self-presentation
Wat laat je andere zien
Self-disclosure
Hoeveel info geen je mensen, over tijd meer