Development Flashcards

1
Q

Maturation

A

the biological timing of changes, environmental conditions must be met for the processes to occur [optimally] - physical milestones

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2
Q

Learning

A

knowledge gained through living and experience – developments in thoughts, feelings, and behaviours

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3
Q

Habituation

A

showing a baby the same stimuli until it no longer interests them

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4
Q

Event-related potentials

A

measures brain electrical activity as the infant engages with the stimulus

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5
Q

High-amplitude sucking

A

allowing an infant to control a stimulus using their sucking to measure whether they like it or not

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6
Q

Preference method

A

presenting two stimuli simultaneously and seeing which the infant engages with more

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7
Q

Longitudinal design

A

uses the same participants and repeats a test over their lifespan – expensive, time-consuming, selective-attrition (loss of participants), practice may change their performance over time

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8
Q

Cross-sectional design

A

uses people from many age groups to test all at once – may simply be generational effects, not directly tracking changes through age

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