Designprinciper Flashcards
Forcing functions
Tvingar användaren att göra något innan hen kan gå vidare.
Kunskap i huvudet
Kunskap vi kan utantill. Ex. kortkommandon på datorn som man kan utantill är ett bra exempel.
Kunskap i världen
Vi låter vägleda oss av information utanför oss själva för att kunna slutföra en handling.
Constraints/begränsningar
Finns för att minska antalet fel användaren kan göra.
Det finns fyra typer av begr. Fysiska, logiska, semantiska, kulturella.
Affordance
Affordance refers to an attribute of an object that allows people to know how to use it. Essentially to afford means to give a clue.
Signifier
Any mark or sound, any perceivable indicator that communicates appropriate behavior to a person.
Visibility
Visibility is the basic principle that the more visible an element is, the more likely users will know about them and how to use them.
Feedback
Feedback is the principle of making it clear to the user what action has been taken and what has been accomplished.
Mapping
Mapping is about having a clear relationship between controls and the effect they have on the world. You want this mapping to feel as natural as possible.
Consistency
Consistency refers to having similar operations and similar elements for achieving similar tasks.