decision making - final Flashcards

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1
Q

expected value (EV)

A
  • average outcome if a scenario is repeated many times
  • calculated using probabilities and values of possible outcomes
  • Ex. 75% chance of winning $200, 25% chance of winning $0.
  • EV= (.75 x 200) + (.25 x 0) = $150
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2
Q

rational choice

A

in order to maximize outcome, choose greater EV

  • A: win $125
  • B: 25% chance of winning $400, 75% chance of winning $0.
  • EV= (.25 x 400) + (.75 x 0) = $100
  • choose A
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3
Q

advantages with using expected outcome

A

advantages

  • clear prescription for correct choice
  • leads people, on average, to maximize monetary gains given what they know about the world
  • keeps people’s decisions internally consistent
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4
Q

problems with using expected value

A
  • difficult to apply for non-monetary decisions

- doesnt explain actual choices by actual people

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5
Q

prospect theory

A
  • daniel kahneman
  • people do not make decisions based on EV, probabilities, and absolute outcomes
  • people make decisions based on subjective utility, decision weights, and relative outcomes
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6
Q

subjective utility

A
  • people transfer objective value into subjective utility (usefulness of outcome)
  • diminishing marginal utility : subjective utility increased more slowly than objective value, esp. at large values
  • individual differences
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7
Q

loss aversion

A
  • losses loom larger than gains

- losing $20 feels worse than winning $20 feels good

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8
Q

decision weight

A
  • people transform objective probability into subjective decision weights
  • small probabilities (>0%) are overweighted: 1% feels like 0, 51% feels like 50
  • large probability (<100%) are underweighted : 99% feels a lot less than 100%, 50% feels same as 51%
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9
Q

framing effect

A
  • people make decisions based on gains and losses relative to a point of reference, not based on absolute outcomes
  • changing the way a question is asked to create a different point of reference leads to different valuations and thus different choices
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10
Q

people make decisions based on individual: (3)

A
  • subjective utilities : diminishing marginal utility & loss aversion
  • decision weights :
    underweight large probabilities & overweight small probabilities
  • relative outcomes :
    reference dependence, gain & loss framing
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11
Q

dopamine

A
  • schultz, dayan & montague

- single until recordings from monkey’s midbrain dopamine neurons in ventral segmental area

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12
Q

learning driven by rewards

A
  • activity of midbrain dopamine neurons is related to reward
  • but dopamine neurons do more than simply report occurrence of reward
  • they code deviations from predictions about time and magnitude of reward
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13
Q

prediction error

A

PE = actual reward - expected reward
>0, better than expected
= 0, as expected
< 0, worse than expected

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14
Q

dopamine pathways in human brain

A

-midbrain dopamine neurons project to basal ganglia, prefrontal cortex, and other areas

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15
Q

Obital frontal patients : emotion and decision making

A
  • bechara 1994 : compared control participants and patients with damage to orbital frontal cortex
  • patients : perform normal on IQ tests, normally on tests of cognitive control, seem to make poor decisions in life
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16
Q

Iowa gambling task & OFC patients

A
  • goal to win max amount of money
  • compared control to OFC patients, used 100 deck choices
  • asked what they thought about decks, recorded choices, measured skin conductance at time of decision making (e.g. sweaty palms)
17
Q

Iowa gambling task

A
  • conceptual knowledge alone did not lead to good decision making
  • predictions of expected emotions necessary for good decision making
  • expected emotions receded conceptual understanding
  • OFC patients could not generate expected emotiong
  • patients overemphasized immediate reward over long-term outcomes