Data, Information, and Software Flashcards

1
Q

raw, unorganized facts or figures
that are collected and stored. It can be in the
form of numbers, text, images, or any other
type of input.

A

Data

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2
Q

the most basic form of
representation and requires further processing to become useful

A

Data

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3
Q

refers to information that can be represented using only two
possible values
, typically 0 and 1.

A

Binary data

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4
Q

encompasses information that is not
restricted to two possible values.

A

non-binary data

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5
Q

the processed and organized
form of data. It is data that has been
analyzed, structured, and given context.

A

Information

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6
Q

It is the result of data being transformed
into a more meaningful and useful state.

A

Information

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7
Q

provides meaning and can be
used to answer questions or make decisions.

A

Information

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8
Q

It refers to
a conceptual
framework
wherein input in the
form of data or information is
processed which result in the
generation of an output basically
in the form of information
.

A

The INPUT – PROCESS – OUTPUT (I-P-O) Model

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9
Q

stages of data processing

A

data collection
data preparation
data input
data processing
data output & interpretation
data storage

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10
Q

It is a group of organized interdependent components that interact with
and complement one another to achieve one or more predetermined
goals
.

A

System

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11
Q

a system is the sum of its parts glued into one distinct entity

A

Unitary Whole

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12
Q

a system is made up of functionally oriented

A

Composed of Parts

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13
Q

boundaries separate the system from its environment

A

Bounded

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14
Q

– the parts are related and have definite
interactions and interdependencies.

A

System Parts Interact With Each Other

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15
Q

Each system is likely to be part of another larger system. Just as
it is likely to be divided into subsystems.

A

Hierarchical

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16
Q

The components all work toward a particular purpose
of function.

A

Goal-Oriented

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17
Q

It refers to the physical
components that are used in data preparation,
data input, data storage, data computation
and logic comparisons, control functions
and outputting information.

A

Hardware

18
Q

It includes the central processing unit (CPU) and the storage, input, output
and communication devices.

A

Hardware

19
Q

refers to the human aspects of
computing
and information systems. It focuses on
the human factors of technology, emphasizing how
people interact with hardware, software, and
processes.

A

Peopleware

20
Q

elements of a computer system

A

data
hardware
peopleware
software

21
Q

non-physical components of a computer system such as the
machine coded instructions used by the different hardware facilities.

A

Software

22
Q

It refers to all computer programs which direct and control the computer
hardware in data processing.

A

Software

23
Q

it is a collection of programs that facilitates the
programming and operation of the computer.

A

Systems Software

24
Q

it is an integral part of the computer system itself.

A

Systems Software

25
Q

it supervises the operations of the CPU, controls the
input/output functions of the computer system, translates
programming languages, and provides other support services.

A

Systems Software

26
Q

These programs are written to solve a specific problem.

A

Applications software

27
Q

types of software

A

systems, applications, and development

28
Q

an example of application software; these are tools
and applications specifically designed to assist software developers in
creating, testing, and maintaining software applications.

A

Development Software

29
Q

types of software development

A

frontend - webpages, visuals and functionality
backend - building and maintaining
full-stack - mostly backend, but also adept at frontend

30
Q

this is also called the machine code, which is a
computer program that is developed in the language of machines to provide
instructions that can be directly executed by the central processing unit of
a computer.

A

Machine Language

31
Q

This language is strictly numerical, and it is expected to run as fast as
possible, and it may also be considered as the level of
representation that is the lowest, of an assembled
computer program or as a programming language
that is primitive and dependent on hardware.

A

Machine Language

32
Q

data representations

A

binary data
non binary data

33
Q

characteristics of a system

A

Unitary Whole
Composed of Parts
Bounded
System Parts Interact With Each Other
Hierarchical
Goal-Oriented

34
Q

also symbolic
machine code
; this is a low-level
programming language which has a
great correspondence when it comes
to the instructions in its language and
the machine code instructions of the
architecture

A

Assembly Language

35
Q

are programming
languages that are designed to allow humans
to write computer programs
and interact with
a computer system without having to have
specific knowledge of the processor or
hardware that the program will run on.

A

High-Level Language

36
Q

they allow programmers to write
code that is more readable, maintainable, and portable.

A

High-Level Language

37
Q

types of computer languages

A

Machine Language
Assembly Language
High-Level Language

38
Q

translates code from a high-level programming
language into machine code before the program runs.

A

Compiler

39
Q

translates code written in a high-level
programming language into machine code line-by-line as the code runs.

A

Interpreter

40
Q

visual representation of compiler

A

source code -> object code -> Machine

41
Q

visual representation of interpreter

A

source code -> intermediate code -> interpreter

42
Q
A