Curiosity, Play, Creativity (chpt.12) Flashcards

1
Q

Exploring, curiosity

A

‘Innate drives’ accepted by early learning theorists: hunger, thirst, sex, relief from pain.
All examples of ‘extrinsic motivation’ (i.e., mainly controlled by the changes in the environment).
Compare ‘intrinsic motivation’ (i.e., mainly controlled by in the organism).

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2
Q

Exploring, curiosity cont…

A
Other 'drives' now accepted:
Contact comfort.
Harlow and the wire vs. cloth 'mother.’
Activity.
E.g., Rats can be reinforced by being given access to running in a 'wheel' inside a cage.
Curiosity/novelty seeking.
Butler's (1953) monkeys.
Rats and exploring.
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3
Q

Why do mammals explore?

A

Reactive inhibition: Experience with ‘response X’ builds up inhibition to r-X.
Evidence against: Glanzer–In T-maze, if r-X = ‘right turn,’ rat will turn right again if color of right ‘arm’ is changed (e.g., black to white).

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4
Q

Glanzer’s model T-maze one side is white other is black then switched colors

A

Glanzer’s model was ‘stimulus satiation’: Experience with ‘stimulus X’ builds up inhibition to s-X.
Evidence against: Dember.
T-maze: Glass blocks arms (rat cannot turn; no ‘reactive inhibition’).
Two arms white and black (equal ‘stimulus satiation’).
Remove glass, change white alley to black; if rat goes to black arm, chooses only on basis of novelty.
Rat does go to black alley.

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5
Q

Dember model

A

Motive is ‘stimulus change.’
Many experimenters had trouble replicating Dember’s results.
Finally discovered: ‘Stimulus change’ model only accurate if rats are in secure situation.
E.g., ‘tame’ because accustomed to the experimenter.

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6
Q

Mammals Exploration

A

This same pattern has been found throughout large numbers of experiments with humans:
Humans usually
prefer new and/or more complex situations,
unless they are nervous or anxious.
If we understand why this pattern occurs, we understand a lot about curiosity, exploration, sensation seeking, and creativity.

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7
Q

Bio. componenet

A

Biological component:
Extravert/BAS personality type more likely to show exploration/curiosity (ex/cu) pattern.
Neurotic/BIS personality type less likely to show ex/cu.
The pattern is found in ‘timid’ children.
Neuroticism/BIS linked to high anxiety and arousal.
Even timid children will show ex/cu if they are made to feel safe.

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8
Q

Bio. component 2

A

This ‘sense of safety’/’feeling tame’ is obviously crucial.
Important in many areas where ‘new’ things are explored, e.g., important in
classroom learning, and
couples learning new relationship skills.
This is why anger has to stop before new understanding can start.

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9
Q

Learned component

A

Learned component: Age, experience and complexity.

If a new pattern is too complex it will seem ‘strange’ (i.e., produce anxiety) rather than interesting.

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10
Q

Learned component 2

A

‘Complexity’ is relative.
E.g., a complex math problem for a 2nd grader is not complex for a 5th grader.
Older, more experienced people have seen more patterns.
If ‘ex/cu-if-not-anxious’ pattern is accurate, older people should like more complex patterns.
Older people do like more complex patterns (visual or auditory).

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11
Q

Learned component 3

A

This pattern is also found in many areas.
Simple patterns become ‘boring’ once learned
preference turns to more complex patterns.

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12
Q

Cognitive component

A

Cognitive component.
Modeling ex/cu-complexity connection.
Dember and Earl ‘pacer range’ theory:
Previously learned patterns ‘set the pace’ (i.e., ‘adaptation level’).
New patterns preferred if within a ‘range,’
more complex than the ‘pace,’
but not too much more complex.
Previously ‘new’ complexity becomes the next ‘pace.’

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13
Q

Berlyne’s ‘collative variables’ theory.

A

New stimuli ‘collates’ with (cf. ‘is compared with’) previous ‘standard’ stored in memory.
‘Standard’like Dember & Earl’s ‘pace.’
But Berlyne suggested a large, specific set of variables.
Not only complexity, but also
novelty, amount of change, suddenness of change, etc

If a collated variable varies from the standard, it adds arousal.
Organisms are motivated to achieve ‘optimal arousal.’
Berlyne’s theory is the main ‘optimal arousal’ theory.
‘Optimal arousal’ theoretically connects with ‘optimal processing’ of new information.
Too high arousal indicates too much new information to process.
Neurotic/BIS people have ‘sensitivity’ preset ‘high’ on basis other than information.

Processed information is added to memory, and becomes part of the new ‘standard.’
As discussed in the Chapter 5 lecture, various theories go beyond Berlyne.
E.g., one early ‘reversal theory’ article was called ‘beyond optimal arousal.’
‘Paratelic state’ supposed to drive towards highest possible arousal.
However, it is unclear whether ‘paratelic state’ can occur with novel, complex stimuli.
E.g., ‘Flow’ may only occur with ‘standard,’ ‘pacer range’ stimuli.
The ‘jury is still out’ on whether reversal theory is actually ‘beyond’ optimal arousal theory.

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14
Q

Extrinsic Rewards

A

Extrinsic rewards as impairing motivation.
Early learning theory: Extrinsic rewards (ER) are the only basis of motivation.
But many experiments have now shown that ER often hurts motivation.

Avoiding ER impairment (cont.).
Unexpected ER is also helpful.
Only expected ER impairs.
Verbal praise does not have ER impairment effects.

Note on individual differences.
Some people are low in IM (e.g., in ‘achievement motivation.
If people are low in IM, then ER may help (not impair) performance.

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15
Q

Sensation seeking

A

Sensation seeking
Exploration usually lessens with high arousal.
Sensation seekers try to find situations that they can explore while aroused

Characteristics of sensation seekers (SSs).
Thrill/adventure seeking.
E.g., prefer adventures that make them at least a little scared.
E.g., roller coasters.
Experience seeking.
Like to do things just because they are new and different.
Disinhibited.
Like high-excitement, ‘party’ type situations.
Easily bored by the ‘everyday.’

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16
Q

Sensation seeking (bio. component)

A

Often have low monoamine oxidase.
So, monoamines (MAs, e.g., nor-e, dopamine, serotonin) high.
So–get more ‘high’ from activation of brain reward pathway.
Tend to ‘approach’ situations, as involvement feels ‘fun.’
–and, generally, more intense is better.

Testosterone may also be high.
Both low MAO and high TST are inheritable.
More SSs are men.
Could be TST factor–or could also be social disapproval of SS in women.

17
Q

Sensation seeking (Learned component)

A

Hard for parents to stop SS in children.
The ‘arousal’ of parent disapproval may not be as aversive for SS children.
Best to try to ‘channel’ the SS (e.g., into sports).
Strategy used by many good parents.

Effects of SS on learning situations.
Once ‘safe’ sports learned, less arousal.
So, SSs tend to like extreme sports.
Experience: Tend to have many friends, travel widely, enjoy art.
Tend to be high in ‘big 5’ personality factor of ‘openness.’
Tend to enjoy varied ‘sex and drugs and rock ‘n roll.’
Can learn bad habits if not careful.

18
Q

Sensation seeking (cognitive component)

A

Because they explore new alternatives, SSs can tend to be creative.
E.g., entrepreneurs, artists, scientists.
Related to ‘big 5’ ‘openness’ factor.
‘Hunch following’ decision-making style.
May just be ‘approach’ personality trait (e.g., Gray’s BAS),rather than just SS.

Commitment: SSs can be undependable.
‘Exploring the new’ can be bad for ‘the old’ (e.g., the old job; the old relationship).
Best for SS to marry SS.
But female SS may still be less satisfied.
Social expectations may blame female SS more for undependability of relationship.

19
Q

Creativity

A
Basic motives
New, varied, complex stimuli.
E.g., Berlyne, SSs.
Communicate what seems 'meaningful.’
Ideas and values
Valued experiences. 
Problem solving.
Compare: Snyder's 'hope' concept.
'Creating' a pathway towards a goal.

Definition
Difficult to define fully.
‘Problem solving,’ ‘productivity,’ ‘ability to recognize important new ideas.’
All suggested, all incomplete.
Franken’s long, detailed definition (p. 348) may be the best.

Tendency to ….

20
Q

Creativity (bio. component)

A

DeBono’s theory.
The brain evolved to find predictability and consistency.
So we come to see (and think of) the universe in terms of general concepts.
The concept ‘parts’ are difficult to think of apart from the concept.
DeBono’s question: How can we see the parts ‘fresh’ again?
Need to see them fresh, to recombine them in creative ways.

21
Q

Creativity (bio. component) DeBono and Ellen Langer

A

Both DeBono and Ellen Langer (cf:(compare) ‘mindfulness’) say we tend to get caught up in habitual thinking.
Langer’s solution:
Stay aware that we act differently.
By thinking up new and different ways to view situations.
Both DeBono and Langer: Creativity means developing new concepts.
I.e., ‘new ways of thinking about the world.’

Creativity seems to come from:
Need to be 'adaptable to the new.’
Clear evolutionary advantage.
Need to express the self.
Less clear evolutionary advantage.
22
Q

Creativity (Learned component)

A

Problems with convention, rigidity.
Most motivated by need for acceptance.
Usually means acting ‘conventionally,’ not creatively.
Other people tend to be ‘rigid’ by habit, or due to anxiety.
Both types need to ‘disinhibit’ to become creative.

23
Q

Environmental factors (Learned component)

A

If expected to be creative, people will be.
If rewarded for high creativity (not just ‘any response’), people are creative.
‘Reward impairment’ effect then not found.
Creativity is not expected in most schools.
We can learn not to be creative.

24
Q

Personality factors (Learned component)

A

Many general factors (e.g., like complexity, high energy).
Related to ‘big 5’ ‘openness’ factor.
Franken: A person can have ‘learned creativity’ (compare Seligman’s ‘learned optimism’).
E.g., practice tolerating ambiguity, being open-minded, being less sensitive to criticism, unconventional.

25
Q

Early experience

A

Early experience.
Families can foster creativity by being open and rewarding creativity.
Teachers and mentors can be very helpful.
First-born children tend to be conventional, later children more unconventional (and, so, creative).
E.g., revolutionaries are 18 times more likely to be later-born.
This is an obvious learned factor.

26
Q

Cognitive component

A

Cognitive component.
Must have clear framework (e.g., ‘knowledge of problem’).
Must have relevant knowledge-base.
One reason that much scientific creativity is in U.S.
Past the knowledge base, most creativity differences are motivational.

27
Q

Many techniques

A

Many techniques.
E.g., play with imagery; explore dream images.
DeBono’s ‘lateral thinking’: learning to see new patterns as they emerge.
Related to ‘aha’ experience.
Suspend judgment.
Part of ‘brainstorming.’
Playful attitude .
Related to positive affect?
Remote associates.
Good for ‘jumpstarting’ lateral thinking.