Control Requirements Flashcards
A _____ or master control unit is the “brains” of the control system, typically consisting of a computer processor that communicates with a fixed set of devices on a local area network (LAN).
central processing unit
A _____ is a graphical and functional method of device control that uses programmable command sequences.
control interface
_____ are the most popular style of control. They are inexpensive, hard to lose, and easy to operate. They offer the most flexibility and style and can be wired or wireless.
A. touch-screen panels
B. Control panels
C. Simple wired panels
D. Handheld remotes
A. touch-screen panels
_____ incorporate push buttons, knobs, and sliders. They are the predecessor of touch-screen panels and can still be found and selected for use in professional AV environments.
A. touch-screen panels
B. Control panels
C. Simple wired panels
D. Handheld remotes
B. Control panels
_____ are the most common user interfaces. They are used to control devices within a typical home and can include wall switches and doorbells. In professional AV environments, they provide media player access and control.
A. touch-screen panels
B. Control panels
C. Simple wired panels
D. Handheld remotes
C. Simple wired panels
_____ and app-enhanced mobile devices may also be used in conjunction with other types of control interfaces. They don’t typically include programmable control or graphical user interfaces.
A. touch-screen panels
B. Control panels
C. Simple wired panels
D. Handheld remotes
D. Handheld remotes
_____ allows a user to determine which actions are possible and where or how they can perform them using a device.
Discoverability
_____ gives users a clear sense of how a product or device is supposed to be used.
Understanding
_____ considers user behaviors, capabilities, and needs before tech- nology and creativity. According to this approach, the design process begins without specifics and focuses on what the user might look for when interacting with devices.
Human-Centered Design
Characteristics of human-centered design:
Build intuitive interactions between people and their environment (for example, mail slots fit only envelopes, and balls allow for throwing or bouncing).
A. Affordance B. Signifiers C. Constraints D. Mapping E. Feedback
A. Affordance
Characteristics of human-centered design:
Signal what actions are possible and how they should be done (for example, doorknobs or handles can signal turning, pushing, or pulling).
A. Affordance B. Signifiers C. Constraints D. Mapping E. Feedback
B. Signifiers
Characteristics of human-centered design:
Communicate what the design can or cannot do (for example, push versus pull on a door).
A. Affordance B. Signifiers C. Constraints D. Mapping E. Feedback
C. Constraints
Characteristics of human-centered design:
Lay out the design for clear understanding (for example, turn wheel left to turn left).
A. Affordance B. Signifiers C. Constraints D. Mapping E. Feedback
D. Mapping
Characteristics of human-centered design:
Communicate the results of an action. It must be immediate, informative, and specific (for example, elevator up/down buttons).
A. Affordance B. Signifiers C. Constraints D. Mapping E. Feedback
E. Feedback
A(n) _____ is the vehicle that connects devices to the control system CPU. For example, a touch panel would be a control interface, and the _____ could be RS-232 or Ethernet.
control point