concepts and general knowledge Flashcards

1
Q

define concept

A

mental representation used for a variety of cognitive functions

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2
Q

how to study concepts

A

categorization

categorization is the process by which things are placed into groups called categories

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3
Q

why are categories useful

A

help to understand individual cases not previously encountered
pointers to knowledge
provide wealth of general info about an item
-allows us to indentify the special characteristics of a particular item

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4
Q

defining categories according to philosopher ludwig wittdenstein

A

simple concepts have no definition

eg games

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5
Q

defintional approach to categorization

A

determine category membershup based on whether the object meets the definition of the category
doesnt work
not all members of everyday categories have the same defining features

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6
Q

the moe characterstic features an object has,….

A

the more likely we are to believe it is part of the category

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7
Q

family resemblance

A

category members may not be defined, but rather resemble one another
example category = games

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8
Q

defintional models work?

instead

A

nope not well
prototype approach
exemplar approach

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9
Q

prototype approach

A

prototype = typical
an abstract resemblance of the typical member of the cateogry
characteristic features that describe what members of that concept are like
an average of category members in the past
contains the most salient features
true of most instances of the category
differs individual to individual
graded membership = some members are closer to the prototype than others
fuzzy boundaries = no clear dividing line for membership
certain members are considered better than other (best red)

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10
Q

high vs low prototypicality

A
high = category member closely resembles category phenotypes = a typical member
lo = category member does not closely resemble category prototype = unusual member
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11
Q

typicality effect

A

prototypical objects are processed preferentially

high = judged more rapidly

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12
Q

naming effect

A

prototypical objects are named first

depends on culure!`

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13
Q

priming effect

A

prototypical category members are more affected by a priming stimulus
eg hearing the word green primes a highly prototypical green more than a less typical green

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14
Q

prototypicality and attractiveness

A

affects judgements = most typical more attractive

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15
Q

explain the exemplar approach

A

concept is represented by multiple exemplars (rather than a single prototype)
exemplars are actual category members (not abstract averages)
to categorize, compare the new item to each of the individually stored exemplars (one by one)
more similar to a specific exemplar is to a known category and the more instances of that category we have, the faster it will be categorized
explains typicality effect, easily takes into account how atypical cases and variable categories

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16
Q

explain how both exemplar and prototype explains ….
typicality
graded memberships
illustration

A

typicality - average of a category vs encountered more often
graded membership - less similar to average vs how often it is encountered
illustration - ideal to less ideal member vs often to not as often encountered

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17
Q

every concept is…

A

a mix of exemplar and prototype

  • early learning involves exemplars
  • experience involves averaging exemplars to get prototypes
  • with more experienec, we can use both
18
Q

flexibility of exemplars vs prototypes

A

prototypes are economical but less flexible

exemplars are flexible but less economical

19
Q

so do we use exemplars or prototypes

A

probably both depending on the category
exemplars = best for small categories, also highly variable ones
prototypes = best for large fairly homogenous categories, highly bariable categories (like games) create strange, unrepresentative prototypes

20
Q

difficulties with categorizing via resemblance (typicality)

A

prototype and exemplar appraoch are based on typicality of membership - but cannot explain everything
so as number gets bigger we rate numbers as less typically odd or even
atypical features do no exclude category members (we still call red painted stripy squashed sweet lemon a lemon)
all the typical features but not category members (so perfect counterfeit bill = still not a bill)

21
Q

hierarchical organization of categories

A

just as certiain category members seem to be priviledged, so are certain types of category
global (superordinate) level = very general
basic level = somewhat specific category
specific (subordinate) level - very specific category
evidence = basic level is psychologically priviledged

22
Q

why do we use the basic level of categorization most

A

is the best / econonmical middle ground

23
Q

evidence to show basic level is “special”

A

people almost exclusively use basic-level names in free-naming tasks
quicker to identify basic-level category member as a category member
children learn basic names first ie doggie
basic level is much more common in adult discpurse than names for superordinate categories
different cultures tend to use the same basic-level categories at least for living things

24
Q

to understand how people categorize objects we must consider…

A

properties of objects

learning and experience of perceivers

25
Q

knowledge network

A

model of the representation of knowledge
suggests knowledge is represented via a vast network of connection and associations between all of the information you know
-early models = higherarchical structure (collins and quillian)

26
Q

sentence verification task

A

participants must quikcly decide whether sentences like robins are … birds, animals, have hearts etc are true
requires links along network tree
reaction time goes up for longer associative paths

27
Q

spreading activation in semantic networks

A

activation is the arousal level of a node
when a node is activated, activity spreads out along all connected lnks
concepts that receive activation are primed and more easily accessed from memory

28
Q

criticism of knowledge networks

A

cannot explain typicality effects
cognitive economy?
some sentence-verification results are problematic for the model (eg mammal vs animal)

29
Q

semantic networks modification by collins and loftus

A

shorter links to connect closely related concepts
longer links for less closely related concepts
no hierarchical structure based on individual persons experience

30
Q

assessment of semantic networks modification

A

is predictive and explanatory of some results but not all
generated multiple experiments
lack of falisifiability
-no rules for determining link length or how long activation will spread
-therefore there is no way to prove it wrong
-circular reasoning

31
Q

propositional knowledge networks

A

localist representations - each node is equivalent to one concept

32
Q

connectionist knowledge networks

A

distributed processing - information involves a pattern of activation
parallel processing of information occurs at the same time
-a netowrk of nodes and links but operates very differently from semantic networks
= neuron like units
knowledge represented in the distributed activity of many units
weights determines at each connection how strongly an incoming signal will activate the next unit

33
Q

3 neuron like units explained in connectionist approach

A

input units - activated by stimulation from environmant
hidden units - receive input from input units
output units - receive inputs from hidden units

34
Q

how learning occurs in the connectionist approach

A

network responds to stimulus
provided with correct response
modifies responding (based on correct response) to minimize error signal
learning can be generalized

35
Q

error signal in the connectionist approach

A

difference between actual activity of each output unit and the correct activity
difference between answer given by neural network and correct answer
error signals cause a node to decrease its connections to input nodes that led to the error = back propogation

36
Q

back propogation

A

error signal transmitted back through the circuit
indicates how weights should be changed to allow the output signal to match the correct signal
the process repeats until the error signal is zero

37
Q

graceful degradation

A

disruption of performance occurs gradually as part of the system are damaged

38
Q

case studies KC and EW

A

trouble with categories that represent living things but no trouble with non living things
different areas of the brain may be specialized to process information about different categories
other specific deficits eg recognizing the categories of persons, animals and tools

39
Q

how are categories represented in the brain

A

by distributed activity, but in similar areas across all people
more similar patterns of brain activity for categories with similar features
category specific neurons have been found in humans and aninals (stimuli made up of part dog and cat showed specific neurons fire for dog and specific for cat)

40
Q

are infants capable of categorization

A

familiarization/ novelty preference procedure
2 months can categorize global
3-4 months can categorise basic
6-7 months can categorize specific
categorization becomes fine-tuned with age