Cognitive Aspects Of Behavior Flashcards

1
Q

Types of Exposure

A

Flooding — this type of Exposure Therapy involves rapid exposure to feared situations.
Systematic Desensitization, also known as Progressive Exposure — this involves gradual exposure coupled with relaxation exercises when anxiety levels become too great.

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2
Q

Shaping

A

Method of operant conditioning by which successive approximations of a target behavior are reinforced.

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3
Q

Premack Principle

A

Principle of operant conditioning some behavior happens reliably (or without interference of researcher) can be used as a reinforcer for a behavior that occurs less reliably.

Example: “you have to finish your vegetables before you can eat any ice cream”

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4
Q

Operant Conditioning

A

Learning process through which the strength of a behavior is modified by reinforcement or punishment. Stimuli present when a behavior is rewarded or punished come to control that behavior.
-If a behavior is followed by a reinforcement it is more likely to be repeated.

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5
Q

Classical Conditioning

A

A learning process that occurs when two stimuli are repeatedly paired: a response which is at first elicited by a second stimulus is eventually elicited by the first stimulus alone.

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6
Q

Interference

A

An explanation of forgetting in long-term memory, which states that forgetting occurs because memories interfere with and disrupt one another in other words forgetting.
—Proactive-old memories disrupt new memories
—Retrospective-new memories disrupt old memories

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7
Q

Types of Learning

A

Associate Learning
Classical Conditioning
Operant Conditioning

Observational Learning—occurs by observing behaviors of others and initiating those behaviors-evens if there is no reinforcement at the time.

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8
Q

Rewards

A

Positive value that and individual ascribes to an object, behavioral act or an internal physical state.
-Appetitive stimulus given to a human or some other animal to alter behavior.
Primary Rewards-necessary for survival, food and sex
Secondary reward-derive their value from primary rewards

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9
Q

Reinforcement

A

A stimulus that strengthens or increases the probability of a specific response
—positive reinforcement-adds something to increase a response
—negative reinforcement-involves removing something in order to increase a response

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10
Q

Types of Memory

A

Sensory—shortest retain impressions of sensory info after stimulus ends buffer for stimuli, decay quickly-1 second
Short term—temporary recall for information being processed the ability to remember and process simultaneously 10-15 seconds
Long term—storage of info long-term

Explicit/declarative-conscious
implicit-unconscious
Episodic-events and experiences
Procedural-skills and task
Semantic-facts and concepts
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11
Q

Rehearsal

A

Cognitive process in which information is repeated over and over as a possible way of learning and remembering it.
Two types:
-Maintenance: saying a loud or thinking of material repeatedly until it becomes a part of working memory- fades quickly
-Elaborative: connecting new material learned, with already existing long-term memories. Deeper and allows for more store-able and retrievable memory

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12
Q

Consequences

A

the rate at which a behavior occurs is determined not by what precedes it but by the consequence that follows it.
See reinforcement.

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13
Q

Variable vs. Fixed

A

Fixed interval: a behavior is rewarded after a set amount of time. Example: pay periods

Variable interval: reinforcemengt base don varying and unpredictable amounts of time. example: fishing

Fixed ratio: set number of responses that must occur before the behavior is rewarded. Example: fruit pickers

Variable ratio: number of responses needed for award varies most powerful type of intermittent reward system. Example: casino

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14
Q

Chunking

A

Refers to process of taking individual pieces of information and grouping them into larger units.
By grouping each piece into a large whole the amount of information remembered increases
Example: phone numbers

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15
Q

Extinction

A

When a reinforced behavior is extinguished entirely. this occurs at some point after reinforcement stops, speed at which this happens depends on reinforcement schedule.

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