Cognition: Operant Conditioning Flashcards
Operant Conditioning
Learning through consequences of reward and punishment. Involves applying reinforcement or punishment after behaviour, and makes associations between a voluntary behaviour and a consequence in order to strengthen or weaken those behaviours. Learner must actively participate by performing some type of action for consequence to occur.
Reinforcement
A consequence that causes the behaviour to occur more frequently
- Positive Reinforcement: adding a desirable consequence
- Negative Reinforcement: removal of undesirable consequence
Punishment
A consequence that causes the behaviour to occur less frequently
- Positive punishment: addition of undesirable consequence
- Negative punishment: removal of desirable consequence
Law of Reinforcement
The probability of a response being produced is increased if it is followed by a reward, but decreased if it is followed by a punishment
Primary Reinforcers
Rewarding stimuli that are essential for survival (food etc.)
Secondary Reinforcers
Stimuli that are rewarded because they have repeatedly been associated with primary reinforcers (e.g. praise, money)
Response Cost (negative punishment)
Punishment that weakens a response by removing a desired stimulus
Avoidance Learning
A form of operant conditioning in which an appropriate avoidance response prevents aversive stimuli
Extinction
The disappearance of a learned behaviour when it is not reinforced
Thorndike: Trial and Error (cats)
Placed a hungry cat in a puzzle box with a plate of food outside. The only way out was to pull a string that opened the door. After trial and error, the cat eventually pulled the string and was rewarded with the food
Thorndike: Conclusion
Organisms learn via trial and error until they discover the correct behaviour which gets them the desired outcome
Thorndike: Law of Effect
Behaviour followed by a desired consequence is more likely to be repeated, while behaviour followed by an undesired consequence is less likely to be repeated
Skinner: Skinner Box
- Skinner box is an enclosed apparatus containing a lever than an animal (rat or pigeon) can press in order to obtain food
- A device records each response and there is a unique schedule of reinforcement
- Negative reinforcement was used in the form of an electric shock, which was stopped by the pressing of the lever
Reinforcement Schedules
The rules used to decide when reinforcers (or punishments) are presented in relation to the behaviour. Rules are defined in terms of time and number of responses required for reward to appear.
Reinforcement Schedules: Continuous
When a correct response is reinforced every time it is given