Choice Architecture and Behavioral Design Flashcards

Nudge part 2

1
Q

When do people need to nudged?

A

when decisions require scarce attention, when decisions are difficult, when people do not get prompt feedback, and when they have trouble translating aspects of the situation into terms that they can easily understand

When people are in situations that are unfamiliar or rare, they might well need a nudge.

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2
Q

(FRAUGT CHOICES)
You are trying to decide how to design the choice environment, what kinds of nudges to offer, and how subtle the nudges should be. What do you need to know to design the best possible choice environment?

A

Spacing out

Benefits now, costs later

Degree of difficulty

Feedback

Knowing what you like

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3
Q

(FRAUGT CHOICES) What is spacing out about?

A

refers to the practice of strategically timing and delivering interventions or reminders at specific intervals to influence behavior. It involves spacing out the delivery of nudges over time to maximize their effectiveness.

Get out the vote
- technique used to increase voter turnout by employing multiple reminders or messages over a period of time leading up to an election. people were more likely to fulfill their goals if they had made explicit “implementation intentions.”

Checklists
-refer to a tool or technique used to help individuals make better decisions or perform tasks more effectively. Checklists provide a structured framework that guides people through a series of steps or considerations, ensuring that important aspects are not overlooked.
- One interesting key to the success of such programs is to authorize everyone in the room to remind absentminded offenders. Lower-status members of the team, such as nurses, might normally be reluctant to pipe up if a famous surgeon has skipped a step, but if it is considered part of their job, they do it.

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4
Q

(FRAUGT CHOICES) What is benefits now, costs later about?

A

refers to the tendency of individuals to prioritize immediate benefits over long-term costs when making decisions. It highlights the human tendency to have a present bias, where immediate gratification and short-term rewards often carry more weight than delayed benefits or future consequences.

what might be called temptation goods: smoking, drinking a lot of alcohol, binge-watching old episodes of Friends, and eating jumbo chocolate doughnuts are in this category. We get the pleasure now and suffer the consequences later.

Self-control issues are most likely to arise when choices and their consequences are separated in time

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5
Q

(FRAUGT CHOICES)What is Degree of Difficulty about?

A

refer to the level of complexity or effort required to make a decision or take a particular action.

e.g. many problems in life are quite difficult, and sometimes no technology as easy as a spellchecker is available to help. We are more likely to need more help picking the right mortgage than choosing the right loaf of bread.

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6
Q

(FRAUGT CHOICES)What is frequency about?

A

refers to the repetition or regularity of a nudge or behavioral intervention. It involves consistently presenting the nudge or intervention over a period of time or in a recurring manner.

hard problems become easier with practice; solving them can even become automatic

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7
Q

(FRAUGT CHOICES)What is feedback about?

A

Even practice does not make perfect if people lack good opportunities for learning. Learning is most likely if people get immediate, clear feedback after each try

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8
Q

(FRAUGT CHOICES)What is knowing what you like about?

A

refer to a strategy that utilizes individuals’ known preferences or personalization to influence their behavior or choices.

e.g.
You might be asked whether you want the two-hour or three-hour treatment, and whether you have any dietary restrictions. The benefit of having so little choice is that the chef is authorized to serve you things you would never have thought to order

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9
Q

What is choice architecture about?

A

refers to the way in which choices are presented to individuals and the design of the decision-making environment. It recognizes that the way options are framed and presented can significantly influence people’s decisions and behaviors.

e.g.
When the students came to these doors, they were faced with two competing instincts. One instinct says that to leave a room you push the door. The other instinct says that when faced with large wooden handles that are obviously designed to be grabbed, you pull. It turns out that the latter instinct trumps the former, and every student leaving the room began by pulling on the handle. (There is a reason such handles are called pulls.) Alas, the door opened outward.

Those doors are bad architecture because they violate a simple psychological principle with a fancy name: stimulus response compatibility

the Automatic System reads the word faster than the color-naming branch of the Reflective System can decide the color of the text. See the word green in red text and the nonthinking Automatic System rushes to press the left button, which is, of course, the wrong one

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10
Q

(Choice architecture) What is stimulus response compatibility?

A

The idea is that you want the signal you receive (the stimulus) to be consistent with the desired action. When there are inconsistencies, performance suffers and people blunder.

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11
Q

(Choice architecture) What is Defaults: Padding the path of least resistance about?

A

if, for a given choice, there is a default option—an option that will prevail if the chooser does nothing—then we can usually expect a large number of people to end up with that option, whether or not it is good for them

extra
Defaults are ubiquitous and powerful. They are also unavoidable in the sense that for any node of a choice architecture system, there must be an associated rule that determines what happens to the decision maker if she does nothing

Usually the answer is that if I do nothing, nothing changes; whatever is happening continues to happen. But not always. Some dangerous machines, such as chain saws and lawn mowers, are designed with “dead man switches,” so once you are no longer gripping the machine, it stops.

many people will take whatever option requires the least effort, or the path of least resistance. Recall the discussion of inertia, status quo bias, and the “yeah, whatever” heuristic

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12
Q

(Choice architecture) What is expect error about?

A

Humans make mistakes. A well-designed system expects its users to err and is as forgiving as possible

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13
Q

(Choice architecture) What is give feedback about?

A

An excellent way to help Humans improve their performance is to provide feedback. Well-designed systems tell people when they are doing well and when they are making mistakes

An important type of feedback is a warning that things are going wrong or, even more helpful, are about to go wrong

Feedback can be improved in many activities

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14
Q

(Choice architecture) What is understanding “mappings”: From choice to welfare about?

A

refers to the concept of evaluating the impact of nudges on individual welfare or well-being.

it is important to assess whether the interventions designed to influence people’s behavior actually lead to better outcomes and improve their overall welfare

“Mappings” refers to the process of mapping or connecting the choices individuals make as a result of nudges to their subsequent welfare

e.g.
A good system of choice architecture helps people to improve their ability to map choices onto outcomes and hence to select options that will make them better off. One way to do this is to make the information about various options more comprehensible, by transforming numerical information into units that translate more readily into actual use.

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15
Q

(Choice architecture) What is structure complex choices about?

A

refers to the practice of presenting options and information in a way that simplifies decision-making for individuals facing complex or difficult choices. The goal is to guide individuals towards making choices that align with their preferences and long-term goals.

The old expression that less is more rings true here. Good choice architects often winnow the choice set down to a manageable size

extra
People adopt different strategies for making choices depending on the size and complexity of the available options. When we face a small number of well-understood alternatives, we tend to examine all the attributes of all the alternatives and then make trade-offs when necessary. But when the choice set gets large, we must use alternative strategies, and these can get us into trouble.

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16
Q

What is a snudge?

A

people are their own choice architects; they even nudge themselves. A self-nudge and for most of us, life can be improved via well-chosen snudges

17
Q

(Choice architecture) What is incentives about?

A

refer to the rewards or penalties designed to motivate individuals to make certain choices or engage in specific behaviors

incentives are often used as a tool to encourage desired behaviors by making them more appealing or advantageous.

18
Q

(Choice architecture) What is when to take a break about?

A

refers to incorporating pauses or intervals in the presentation or implementation of nudges. It involves intentionally creating moments of reflection or interruption in the decision-making process to allow individuals to consider their choices more carefully.

One tool in the choice architect’s arsenal can be easy to neglect: when to schedule an intermission.

19
Q

(Choice architecture) What is curation about?

A

Refers to the careful selection and presentation of information or options with the intention of influencing individuals’ decisions or behaviors. It involves designing the choice architecture in a way that guides people towards certain choices while still preserving their freedom to choose.

There is not a single recipe for curation, any more than there is a single way to run a successful business

20
Q

(Choice architecture) What is fun about?

A

As you know, the first mantra of nudging is to make it easy to take the desired action. A good complement to this advice is to make the desired activity fun.

By making nudges fun or enjoyable, they may capture people’s attention, increase their engagement, and ultimately have a stronger impact on their decision-making. Adding elements of gamification, humor, or creativity to nudges can make them more memorable and persuasive.

21
Q

(Choice architecture) What is smart disclosure about?

A

refers to the practice of providing individuals with clear and relevant information that can help them make informed decisions. It involves the transparent and effective communication of data or information that can empower individuals to make better choices without restricting their freedom.

22
Q

(Choice architecture) What is measurement about?

A

Refers to the practice of using data and metrics to evaluate the effectiveness and impact of nudges on individual behavior or decision-making. It involves employing quantitative methods to measure the outcomes of nudges and assess whether they are achieving the desired results.

23
Q

What is the basic principle of good choice architecture?

A

Make It Easy. If you want to encourage some behavior, figure out why people aren’t doing it already, and eliminate the barriers that are standing in their way. If you want people to obtain a driver’s license or get vaccinated, make it simple for them, above all by increasing convenience.

24
Q

(Choice architecture) What is sludge about?

A

any aspect of choice architecture consisting of friction that makes it harder for people to obtain an outcome that will make them better off (by their own lights).

Some choice architects intentionally impose sludge, inserting friction into a process in order to achieve goals of their own. Making it hard to cancel a membership or a subscription is an example

e.g. If you cannot get financial aid without filling out a twenty-page form, you have been subjected to sludge