Child Psychology Priority Flashcards
90%-100%
Pre-adult brain development
Early Brain development 1st trimester 2nd trimester 3rd trimester 1 year old 2 years old 3 years old
1st trimester-neural tube develops and brain develops into 2 sections.
2nd trimester-nerve cells develop.
3rd trimester-cereal cortex develops and all areas assume primary function.
1 year old-recognition developed-familiar faces vs strangers. 60% of adult brain.
2 years old-language areas in brain develop- vocabulary X4
3 years old-social environment starts to shape. Synaptic connections denser and faster than adults. 80% of adult brain.
Pre-adult brain development
Adolescent Brian development (10/11 to 25 years) Synaptic pruning Grey matter Limbic System Prefrontal Cortex MATURITIES
Synaptic pruning=unused connections are eliminated
Grey matter=peak volume
Limbic System: includes ventral striatum=reward and gratification
Prefrontal Cortex: inhibition centre=decision making
MATURITIES-ventral striatum matures earlier in adolescence and is often more dominant than the prefrontal cortex which does not mature until the mid 20s.
Pre-adult brain development
Expected value
Expected value= the sum of all possible outcomes of a choice. Used to judge whether the risks involved in a certain course of action are worth taking in order to gain reward.
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Sample details
- self-selected sample
- 19 adults 22 adolescents
- posters and online
- deemed healthy be self-report
- no psychological medication
- all right handed (contralateral control)
- all gave informed consent
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Method/Design
-Lab bass quasi experiment
IV: adult vs adolescent
DV: no. of gambles in Spinner game accepted. Activity in VS.
Matched pairs
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Procedure: brain scanning
(familiarised with mock scanner activity)
fMRI scans conducted by the 3-Tesla Trio MRI machine during game.
140 functional images. 2 structural images.
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Procedure: the gambling task
Intake session
Spinner game
Intake session- explained task. Provided info on source of income and spending money per month (valuation of momentary reward). $20 given for completing an to be used as ‘playing’ money. Told they could gain $20 or lose $20=sense of ownership.
For each trial- asked to gamble real money and this would be applied to the payment at the end of the $20 given.
Shown a spinner of 50% probability. Amounts ranged from +/- $5 to +/- $20. 192trials: 144 counterbalanced, 24 gain only, 24 loss only = broader range of EVs.
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Results: neuro-imaging
- more activity of VS of adolescents as the EV increased, than adults
- hyperactivation of VS only accused in adolescents even though both showed activation.
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Results: behavioural
- both showed gambling behaviour
- Positive correlation:increased EV increased likelihood of an accepted response- more likely adolescents than adults
- Acceptance: postitive EV> zero EV >negative EV
Pre-adult brain development
Barkley-Levenson+Galvan (2014)
Conclusions
- Hyperactivation in VS of adolescents tells us the response is due to brain placing greater value on potential rewards.
- Gambling behaviour increased as VS is more dominant than the prefrontal cortex in adolescents
Pre-adult brain development
Application- strategies to reduce risk taking behaviours using knowledge of brain development
Steinberg
GDL in the USA
Steinberg-belived much of adolescent risk taking behaviour occur in groups. The reaction, anticipate driving rush, competitiveness, social acceptance.
GDL in the USA-6 moth probationary period after passing. No more than once passenger(accept family or 21+ year old drivers) and can’t drive between 12am and 6am.
Perceptual development
Perception
Perception-process by which to minds organise, process and make sense of sensory data in order to interact with our environment.
Perceptual development
Depth perception
Elevation
Relative size
Motion parallax
Depth perception=visual ability to perceive the world in 3D.
Elevation=how the horizon is seen as vertically higher than the foreground.
Relative size= allows you to determine how close objects are to a known (size) object.
Motion parallax=things closer to us seem to be moving faster than things further away.
Perceptual development
Studying perception in animals -selective rearing-Blakemore and Cooper- evaluations
+doesn’t require extent
+more ethical than using humans
+animals develop quicker=saves time
+easier to control
- cannot cgenralise to humans
- can’t consent
- dont know if distressed
- long term implications unknown
- social sensitivity
- anthropomorphism= base assumptions from human assumptions
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Aim
- if ability to perceive and avid a drop is innate.
- at what age does depth perception develop in infants
- which textual cue is more important: texture or motion parallax
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Human sample
- 36 babies 6-14 months old
- could all crawl
- when visual development developed
- learn depth perception
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Animal sample
I day old: chicks, lambs, baby goat.
Week old: dogs, rate, pigs, turtles, kitten reared in darkness.
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Method/Design
Quasi controlled observation
Repeated measures
IV: what side called to
DV: compliance/ side preference
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Visual apparatus
Texture density- square size smaller on deep side (had under lighting to look deeper) as further away. [control=steep side squares enlarged/ grey]
Motion parallax- shallow squares move more quickly across visual field than the deep.
[control=larger squares on shallow]
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Results:humans quantitative and qualitative
Quantitative: 27 moved to shallow. 3 went to the deep side.
Qualitative: went to the edge then backed away. Some cried when they couldn’t get across to their mum on the deep side.
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Results: animals
Chicks: all to shallow none to deep
Goats and lambs: all on shallow, none to deep-went limp when put on deep (instinct to fear)
Rats: cross to deep as could feel with whiskers but when the cliff was raised 95% they would not cross to the deep as could not feel.
Kittens: avoid deep side. Reared in dark=no preference but this changed.
Turtles: little preference for either side= depth doesn’t matter in water.
Perceptual development
Gibson and Walk (1960)-The Visual Cliff
Conclusions
Humans can discriminate (natural habitats sense danger) as soon as they can crawl.
This is required or survival by all species once they have developed motor skills.
Perceptual development
Play strategies to develop perception in young children-4 different suggestions.
Soft play-visual, tactile and auditory perception.
Hand claps-visual, tactile and auditory perception.
Mobiles-visual, tactile and auditory perception.
Soft books with colours, noises and different fabrics-visual, tactile and auditory perception.
Development of attachment
Attachment
An affectional tie that one person/ animal from between themselves and another.