Chapter 9: Language and Thought Flashcards

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1
Q

Language

A

System for communicating with others using signals that are combined according to rules of grammar and that convey meaning

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2
Q

Grammar

A

Set of rules that specify how the units of language can be combined to produce meaningful messages

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3
Q

Human language

A
  • Is more complex than other forms of communication
  • Involves words representing intangible things
  • Used to think and conceptualize (different
    than other animal species)
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4
Q

Phoneme

A

Smallest unit of sound that is recognizable as speech rather than random noise

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5
Q

Phonological rules

A

Set of rules that indicate how phonemes can be combined to produce speech sounds (e.g.,’ts’ in German)

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6
Q

Morphemes

A

The smallest meaningful units of language (e.g., bat, pat); content (things/events) vs. function (grammatical - e.g., ‘s’ – plural)

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7
Q

Fast mapping

A

happens when kids, after just one exposure, associate a term with an underlying idea

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8
Q

Telegraphic (two-word) speech

A

occurs around 24 months and is devoid of function morphemes and consists mainly of content words (e.g., ‘more milk’, ‘throw ball’)

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9
Q

Behaviourist explanations (B.F. Skinner)

A

Language is learned through operant conditioning (e.g., reinforcement/punishment; hugs/smiles for ‘da’ vs. ‘pra’) and imitation.

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10
Q

Nativist theory

A

Language development is best explained as an innate biological capacity (Chomsky)

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11
Q

Interactionist explanation

A

Explains how social experience interacts with innate, biological language abilities (e.g., baby talk) to explain how language develops.

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12
Q

Aphasia

A

Difficulty in producing or comprehending language

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13
Q

Linguistic relativity hypothesis

A

Language shapes the nature of thought, the particular language one speaks influences the way one thinks about reality, Benjamin Whorf (1897–1941)

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14
Q

Concept

A

Mental representation that groups or categorizes shared features of related objects, events, or other stimuli. eg dog, bird

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15
Q

Necessary condition

A

a condition that must be present for an event to occur

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16
Q

Sufficient condition

A

a condition or set of conditions that will produce the event

17
Q

Prototype theory

A

individuals make category judgments by comparing how similar the object is to a prototypical (or ideal) example of that category

18
Q

Exemplar theory

A

individuals make category judgments by comparing new stimuli with instances already stored in memory (exemplar)

19
Q

Category-specific deficit

A

problems with new word acquisition, storage and organization of known words, and lexical access/retrieval

20
Q

Rational choice theory

A

Classical view that decisions are made by determining how likely something is to happen, judging the value of the outcome, and then multiplying the two

21
Q

frequencies

A

People are good at estimating the frequency of an event

22
Q

probabilities

A

People are poor at tasks that require thinking in terms of probabilities

23
Q

Heuristics

A

a mental shortcut or rule of thumb that people use to make decisions but does not guarantee that a solution will be reached (e.g., availability, conjunction fallacy, representativeness)

24
Q

Algorithm

A

The well-defined sequence of procedures or rules that guarantees a solution to a problem; in contrast to heuristics

25
Q

Availability heuristic

A

makes us estimate the likelihood of an event based on our ability to recall similar events

26
Q

Conjunction fallacy

A

People think that two events are more likely to occur together than either as an individual event

27
Q

Representativeness heuristic

A

makes us estimate the probability of something based on the degree to which it resembles (or is representative of) a known situation

28
Q

Framing effects

A

People give different answers to the same problem depending on how the problem is phrased (or framed); e.g.,70% success rate vs. 30% failure rate

29
Q

Sunk-cost fallacy

A

People make decisions about a current situation based on what they have previously invested in the situation. E.g., outdoor concert ticket; Peter Pan; NBA Players

30
Q

Prospect theory

A

People choose to take on risks when evaluating potential losses and avoid risks when evaluating potential gains. Two phases (e.g., apartment)

31
Q

Means–ends analysis

A

Ends, or goals, are what we aim to do, and means are what we use to do what we aim to do, we focus on the ends first to reach to the means

32
Q

Analogical Problem Solving

A

Solving a problem by finding a similar problem with a known solution and applying that solution onto the current problem

33
Q

Functional fixedness

A

the tendency to see the functions of objects as unchanging

34
Q

Reasoning

A

Mental activity that consists of organizing information or beliefs into a series of steps to reach conclusions (evaluated by logic)

35
Q

Belief bias

A

Judgements about whether to accept conclusions depend more on how believable the conclusions are than on whether the arguments are logically valid

36
Q

Syllogistic reasoning

A

a form of deductive argument where the conclusion follows from the truth of two (or more) premises

37
Q

Illusory truth effect

A

describes how when we hear the same false information repeated again and again, we often come to believe it is true

38
Q

Illusion of explanatory depth

A

describes our belief that we understand more about things than we actually do