Chapter 9, Exam #3 Flashcards
internal mental processes
memory, abstract reasoning, critical, language representation, spatial representation, conceptual/analytical thought, creative thinking, problem solving
lateral thinking
thinking outside the box
anagrams
a problem solving technique that involves the generation of possible solutions and devising a solution plan
algorithm
problems (such as math) that guarantee success if the proper steps are followed
heuristic
a mental shortcut that allows people to solve problems and make judgments quickly and efficiently (mean end analysis, forming sub goals, working backward)
functional fixedness
the tendency to perceive an object in terms of only its most common use (hammer nails with hammer)
problem solving set
the inappropriate application of past problems solutions to new problems (mask doesnt mean bad guy, it means catcher)
satisficing
it is good to use a strategy that satisfies our needs and is sufficient to meet our demands
Habit family hierarchy
alternative behavior sequence that lead to the same goal
(1. squeeze through bars 2. Meow 3. Scratch
1. scratch 2. Squeeze 3. Meow)
insight
a sudden understanding of how all the elements in a problem fit together and form the solution (trial and error)
perceptual reconstructing
gestalt theory (phi phenomenon, insight, goal direction)
goal direction
the view that problem solving is not a mechanical process of building behaviors. Problem solving is a directional process guided by the nature of the problem
mean end analysis
break down problem into sub goals, sub problems, then solve each (travel plans)
search scan scheme
balance between searching for alternative solutions and scanning the consequences of a solution (game of chess)
working backward
start with a known solution and then follow steps backwards to the problem state (math problem)
planning process
reduce problem to a simpler form (anagram)
symbolic thought
language symbols, images, prototypes
creative fluency
the ability to generate many possible approaches or potential solutions to a problem
creative flexibility
the ability to recognize and give up on a bad idea
creative originality
the approaches or potential solutions to a problem
pragmatic creativity
the ability to think of useful, practical, worthwhile ideas and not fanciful or silly notions
divergent creativity
creative ideas that flourish and extend from a single source (unusual uses test)
convergent creativity
creative ideas that coalesce around a single point of origin (remote associates test)
attribute learning
identifying the relevant features or dimensions (classical conditioning has a CS, UCS, reflex, care are big, have wheels and move)
rule learning
discovering the rule that applies to combining the attributes