Chapter 8 Flashcards

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1
Q

Attributes of a concept

A

The qualities a concept has in common with other instances of the concept. Like the pages, print, cover that a book has.

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2
Q

Values of those attributes

A

For a book it would be the type of qualities a concept has, like the size of the pages, colour of print, type of cover (hard or paperback), etc.

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3
Q

Conjunctive concept

A

One defined by a simple conjunction of two or more attributes, like a card with “black” and “square” on it. That is a conjunctive concept. A and B.

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4
Q

Disjunctive concept

A

A concept defined by two or more possible sets of attributes, like Canadian citizenship. There are three ways of acquiring it: being born here, being born abroad to a Canadian, or by becoming a naturalized citizen. Or a baseball strike can be defined as a pitch in the strike zone or when a batter swings and misses. This concept is more complex. A or B.

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5
Q

Relational concept

A

The relationship between attributes determines the class to which an event will be assigned. Concept of marriage is a relationship between two people. Or sister, a girl in relation to another person who has the same parents.

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6
Q

Criterial attribute

A

An attribute that is required in order for something to qualify as an instance of a concept.

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7
Q

Abstraction

A

Taking away non-recurring attributes and including recurring attributes. This is how you can determine which attributes form a concept, by eliminating the ones that don’t recur in the positive instances.

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8
Q

Positive vs. negative instance

A

Positive is when the instance is a particular concept; negative instance is when the instance isn’t; when it doesn’t contain the right attributes.

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9
Q

Selection task

A

A concept formation task in which the participant selects instances from those presented by the experimenter.

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10
Q

Conservative focusing

A

A concept formation strategy of actively formulating hypotheses and selecting instances to see if your hypotheses are correct by focusing on one attribute at a time and by selecting instances that vary only in that one attribute.

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11
Q

Focus gambling

A

The concept formation strategy of selecting instances that vary from the first positive instance in more than one attribute.

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12
Q

Simultaneous scanning

A

The concept formation strategy of keeping in mind all possible hypotheses and trying to eliminate as many as possible with each instance selection.

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13
Q

Successive scanning

A

The concept formation strategy of formulating a single hypothesis and testing it by selecting instances until the correct hypothesis emerges.

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14
Q

Reception task

A

A concept formation task in which the instances presented to the participant are chosen by the experimenter.

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15
Q

Wholist strategy

A

A concept formation strategy, used in reception tasks, in which you initially hypothesize that all attributes are members of the concept.

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16
Q

Partist strategy

A

A concept formation strategy, used in reception tasks, in which you initially hypothesize that only some attributes are members of the concept.

17
Q

Finite grammar state

A

A set of rules for generation strings of letters. Each number on the diagram is a railroad station and each arrow is a track you can follow from one station to another. this is used to test explicit vs. implicit learning using these grammar rules.

18
Q

Implicit vs. explicit learning

A

Learning that takes place unintentionally versus learning that takes place intentionally.

19
Q

Cognitive unconscious hypothesis

A

The hypothesis that implicit learning represents an evolutionarily primitive form of unconscious cognition. This has been argued though as participants who had learned artificial grammar rules implicitly were able to formulate hypotheses about them and even to express more confidence in the more correct judgments, showing they did have some conscious awareness of the basis for their decisions.

20
Q

Family resemblance

A

Instances of concepts that possess overlapping features, without any features being common to all. (Wittgenstein’s example of games having a complicated network of similarities overlapping and criss-crossing).

21
Q

Prototypical

A

Representative of a pattern or category. Some objects are more prototypical and fit better into a category than others. Certain dogs are “doggier” than others, and we think of certain objects being more prototypical of a category than others.

22
Q

Correlated attributes

A

The hypothesis that some combinations of attributes tend to occur more frequently than other combinations. Ex. Animals with wings also tend to have feathers rather than fur.

23
Q

Vertical dimension

A

How general a concept is.

24
Q

Superordinate, basic, and subordinate levels (Rosch)

A

This is the vertical dimension. Levels of inclusiveness of a concept, as in furniture, chair, and kitchen chair, or fruit, apple, red delicious, or musical instrument, piano, grand piano. You get more specific as you go down the vertical dimension.

25
Q

Misaligned hierarchies

A

Judgments made at one level suggest one conclusion while judgments made at another level suggest a contrasting conclusion. Ex. if betting on what team will win, bet on Toronto, but if betting on which country will win, bet on an American team because it is more likely as there are more American teams that are also strong and likely to win.

26
Q

Commitment heuristic

A

A strategy in which we commit ourselves to the belief that something is true when it is only likely to be true, like slowing down when we think there’s a police car in the distance even if there might not be. One overuses a heuristic that has proved valuable in the past.

27
Q

Horizontal dimension

A

Within each category level, some category members are more prototypical than others.

28
Q

Graded structure

A

Describes a concept in which some members of the category are better examples of it than others. Three seems to be a better example of an odd number than 437, and a gun is a better weapon example than a shoe.

29
Q

Embodied cognition

A

The role of cognition is to facilitate successful interaction with the environment.

30
Q

Goal-derived category

A

A category invented for a specific purpose on a particular occasion. Categories like things not to eat on a diet or foods to eat in a hurry will cause us to classify objects differently than we normally would. A chair can also classify as emergency firewood instead of furniture if it is needed to be that, and although apples and oranges are usually classified together, in terms of foods to eat in a hurry oranges aren’t classified with apples because they require peeling. We can cross-classify objects like this.

31
Q

Perceptual symbols

A

Aspects of perceptual memories that stand for events in the world and enter into all forms of symbolic activity. Perceptual symbols represent brain states and they reside at the unconscious neural level in the brain. Features of a watermelon vs a half watermelon are different. They cause us to simulate different properties and images, different perceptual symbols.

32
Q

Category-specific deficits

A

Selective deficits in knowledge, resulting from brain damage. Patients had trouble identifying living beings but had no problem identifying inanimate objects. Living things are understood primarily for sensory features, while inanimate things are understood primarily by their functions. This leads to theories that assume that knowledge of a specific category is located near the sensory-motor areas of the brain that process its instances… this is not totally true. Some who had trouble identifying fruits could identify animals no problem.

33
Q

Primary metaphor

A

A pairing of subjective experience with sensorimotor experience. Filing a cup and watching the level of liquid rise leads to the primary metaphor “more is up”. We can easily understand things like the price is down because of this metaphor.

34
Q

Double-function words

A

Words that refer to both physical and psychological properties (eg. warmth). Warmth is associated with being nicer and kinder and more loving… it is a double function word and it is a pairing of that subjective experience and judgment with sensorimotor experience… like physical
warmth being associated with being nicer.

35
Q

Conceptual modules

A

Modules responsible for domain-specific knowledge, that deal exclusively with particular subject areas.

36
Q

Folk biology

A

The concepts that ordinary people use to understand living things.

37
Q

Folk taxonomy

A

A classification system composed of a hierarchy of groups. Can be compared to the vertical dimension levels Rosch used.