Chapter 1 Flashcards

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1
Q

Folk psychology

A

An umbrella term for various assumptions and theories based on the everyday behaviour of ourselves and others.

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2
Q

Stimulus

A

An entity in the external environment that can be perceived by an observer.

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3
Q

Bit (Binary digit)

A

The most basic unit of information. Every event that occurs in a situation with two equally likely outcome provides one bit of information.

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4
Q

Information theory

A

The theory that the information provided by a particular event is inversely related to the probability of its occurrence. Essentially the less likely it is the more information it conveys. Ex. “How are you…” “I’m doing awful”

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5
Q

Broadbent’s Filter Model

A

A theory based on the idea that information processing is restricted by channel capacity. Senses (eye, ear) –> Short term memory store –> Filter (selection based on physical characteristics only) –> Selected input for attention

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6
Q

Channel capacity

A

The maximum amount of information that can be transmitted by an information-processing device.

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7
Q

Introspection

A

“Looking inward” to observe one’s own thoughts and feelings. William James relied on it for much of his research.

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8
Q

Primary memory

A

What we are aware of in the “immediately present moment”; often termed “immediate memory” or “short-term memory.” Requires rehearsal (repeating a phone number) to keep information within primary memory

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9
Q

Secondary memory

A

Knowledge acquired at an earlier time that is stored indefinitely, and is absent from awareness; also called “long-term memory”. Based on Waugh and Norman’s model of information processing.

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10
Q

Brown-Peterson task

A

An experimental paradigm or model in which subjects are given a set of times and then a number. Subjects immediately begin counting backward by three from the number and, after a specific interval, are asked to recall the original items. Participants ability to recall the original items declined as the number of interfering numbers increased.

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11
Q

Ecological Approach

A

A form of psychological inquiry that reflects conditions in the real world, not just in a research lab (J.J. Gibson).

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12
Q

Affordances

A

The potential functions or uses of stimuli (i.e. objects and events) in the real world. Ex. food affords the possibility of eating, stairs afford the possibility of climbing, etc.

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13
Q

Information pickup

A

The process whereby we perceive information directly. Learning becomes progressively more attuned to what the environment affords us.

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14
Q

Schema

A

An expectation concerning what we are likely to find as we explore the world (plural schemas or schemata).

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15
Q

Perceptual cycle

A

The process whereby our schemas guide our exploration of the world and in turn are shaped by what we find there. The cycle continues on and on as our schemas change based on what we find, and then we find new information to continue to correct our schema. (Neisser)

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16
Q

Cognitive ethology

A

A new research approach that links real-world observations with laboratory-based studies. Carries out real-world studies in a way that complements laboratory-based research.

17
Q

Metacognition

A

Knowledge about the way that cognitive processes work; understanding of our own cognitive processes.

18
Q

Cognitive Revolution

A

Occurred in the 1960s. Behaviourism dominated before that from the 20s on to the 50s, but psychologists realized that there was more than observable behaviour. They thought of ways to measure and observe the way we think and process. Caused competition between behaviourist scientists and cognitive psychologists.

19
Q

Time limitation

A

The amount of time it takes for information to be processed in the nervous system.

20
Q

Capacity limitation

A

The amount of information that the nervous system can process within a fixed period of time.