Chapter 7: Learning Flashcards

1
Q

Learning (Behaviourism Definition)

A

a relatively permanent (long lasting) change in an organism’s behaviour due to experience

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2
Q

Learning

A

the acquisition of new knowledge, skills, or responses from experience that results in a relatively permanent change in the state of the learner

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3
Q

associative

A

Brains naturally associate events that co-occur

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4
Q

Classical conditioning (Ivan Pavlov)

A

learning to associate one stimulus with another

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5
Q

Unconditioned Stimulus (US)

A

a stimulus that unconditionally (automatically) triggers a response. The response is usually instinctual eg food

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6
Q

Unconditioned Response (UR)

A

the unlearned, naturally occurring response to the unconditioned stimulus eg produces salivation

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7
Q

neutral stimulus (NS)

A

a tone does not produce a salivation response

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8
Q

Conditioned stimulus (CS)

A

an originally irrelevant stimulus that, after association with an unconditioned stimulus (US), triggers a conditioned response

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9
Q

Conditioned response (CR)

A

the learned response to a previously neutral
conditioned stimulus (CS). Usually the same behaviour as the UR

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10
Q

Acquisition

A

the first phase of learning in classical conditioning, during which a neutral stimulus and an unconditioned stimulus are associated

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11
Q

Extinction

A

The diminishing of a conditioned response. If the US (food) stops appearing with the CS (bell), the CR decreases

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12
Q

spontaneous recovery

A

When extinction is followed by a rest period, presenting the tone alone

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13
Q

generalization

A

Tendency to respond to stimuli similar to the CS

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14
Q

Discrimination

A

learned ability to distinguish between a conditioned stimulus and other stimuli that do not signal an unconditioned stimulus

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15
Q

Rescorla-Wagner model

A

CS sets up an expectation that the US will soon appear

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16
Q

Respondent behaviour

A

behaviour that occurs as an automatic response to a stimulus

17
Q

Operant behaviour

A

any behaviour that operates on (affects) the environment

18
Q

law of effect

A

behaviours followed by favourable consequences become more likely, and behaviours followed by unfavourable consequences become less likely

19
Q

Reinforcement

A

any feedback from the environment that makes a behaviour more likely to recur

20
Q

Positive and Negative reinforcement

A
  • adding something desirable (e.g., warmth)
  • ending something unpleasant (e.g., turn off an annoying sound)
21
Q

Primary and Secondary/conditioned reinforcer

A
  • a stimulus that meets a basic need or otherwise is intrinsically desirable, such as food, sex, fun, attention, or power
  • a stimulus (e.g., money) which has become associated with a primary reinforcer (money buys food, builds power)
22
Q

Shaping

A

Through a series of estimates, reinforcers direct behaviour toward the intended target behaviour in the operant conditioning process

23
Q

Immediate and Delayed Reinforcer

A
  • A reinforcer that occurs instantly after a behaviour. A rat gets a food pellet for a bar press
  • A reinforcer that is delayed in time from
    behaviour that produces it. For example, a paycheck that comes twice a month
24
Q

Continuous reinforcement and Partial/intermittent reinforcement

A
  • Reinforces the desired response each time it occurs
  • reinforces a response only part of the time
25
Fixed-ratio and Variable-ratio schedule
- Reinforces a response only after a specified number of responses - Reinforces a response after an unpredictable number of responses
26
Punishment
consequences that make the target behaviour less likely to occur in the future
27
Positive and Negative Punishment
- ADD something unpleasant/aversive (e.g., spank a child) - TAKE AWAY something pleasant/ desired (e.g., no TV time, no attention)
28
latent learning
skills or knowledge gained from experience, but not apparent in behaviour until rewards are given
29
Observational learning
watching other people's behaviour & learning from their experience
30
Modelling
The behaviour of others serves as an example of how to respond to a situation
31
over-imitating
copying adult behaviours that have no function and no reward
32
Prosocial behaviour
actions which benefit others, contribute value to groups, and follow moral codes and social norms