Chapter 7: Learning Flashcards

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1
Q

Learning (Behaviourism Definition)

A

a relatively permanent (long lasting) change in an organism’s behaviour due to experience

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2
Q

Learning

A

the acquisition of new knowledge, skills, or responses from experience that results in a relatively permanent change in the state of the learner

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3
Q

associative

A

Brains naturally associate events that co-occur

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4
Q

Classical conditioning (Ivan Pavlov)

A

learning to associate one stimulus with another

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5
Q

Unconditioned Stimulus (US)

A

a stimulus that unconditionally (automatically) triggers a response. The response is usually instinctual eg food

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6
Q

Unconditioned Response (UR)

A

the unlearned, naturally occurring response to the unconditioned stimulus eg produces salivation

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7
Q

neutral stimulus (NS)

A

a tone does not produce a salivation response

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8
Q

Conditioned stimulus (CS)

A

an originally irrelevant stimulus that, after association with an unconditioned stimulus (US), triggers a conditioned response

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9
Q

Conditioned response (CR)

A

the learned response to a previously neutral
conditioned stimulus (CS). Usually the same behaviour as the UR

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10
Q

Acquisition

A

the first phase of learning in classical conditioning, during which a neutral stimulus and an unconditioned stimulus are associated

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11
Q

Extinction

A

The diminishing of a conditioned response. If the US (food) stops appearing with the CS (bell), the CR decreases

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12
Q

spontaneous recovery

A

When extinction is followed by a rest period, presenting the tone alone

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13
Q

generalization

A

Tendency to respond to stimuli similar to the CS

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14
Q

Discrimination

A

learned ability to distinguish between a conditioned stimulus and other stimuli that do not signal an unconditioned stimulus

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15
Q

Rescorla-Wagner model

A

CS sets up an expectation that the US will soon appear

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16
Q

Respondent behaviour

A

behaviour that occurs as an automatic response to a stimulus

17
Q

Operant behaviour

A

any behaviour that operates on (affects) the environment

18
Q

law of effect

A

behaviours followed by favourable consequences become more likely, and behaviours followed by unfavourable consequences become less likely

19
Q

Reinforcement

A

any feedback from the environment that makes a behaviour more likely to recur

20
Q

Positive and Negative reinforcement

A
  • adding something desirable (e.g., warmth)
  • ending something unpleasant (e.g., turn off an annoying sound)
21
Q

Primary and Secondary/conditioned reinforcer

A
  • a stimulus that meets a basic need or otherwise is intrinsically desirable, such as food, sex, fun, attention, or power
  • a stimulus (e.g., money) which has become associated with a primary reinforcer (money buys food, builds power)
22
Q

Shaping

A

Through a series of estimates, reinforcers direct behaviour toward the intended target behaviour in the operant conditioning process

23
Q

Immediate and Delayed Reinforcer

A
  • A reinforcer that occurs instantly after a behaviour. A rat gets a food pellet for a bar press
  • A reinforcer that is delayed in time from
    behaviour that produces it. For example, a paycheck that comes twice a month
24
Q

Continuous reinforcement and Partial/intermittent reinforcement

A
  • Reinforces the desired response each time it occurs
  • reinforces a response only part of the time
25
Q

Fixed-ratio and Variable-ratio schedule

A
  • Reinforces a response only after a specified number of responses
  • Reinforces a response after an unpredictable number of responses
26
Q

Punishment

A

consequences that make the target behaviour less likely to occur in the future

27
Q

Positive and Negative Punishment

A
  • ADD something unpleasant/aversive (e.g., spank a child)
  • TAKE AWAY something pleasant/ desired (e.g., no TV time, no attention)
28
Q

latent learning

A

skills or knowledge gained from experience, but not apparent in behaviour until rewards are given

29
Q

Observational learning

A

watching other people’s behaviour & learning from their experience

30
Q

Modelling

A

The behaviour of others serves as an example of how to respond to a situation

31
Q

over-imitating

A

copying adult behaviours that have no function and no reward

32
Q

Prosocial behaviour

A

actions which benefit others, contribute value to
groups, and follow moral codes and social norms