Chapter 6 - Understanding Hardware Flashcards

1
Q

3-D sound card

A

An expansion card that enables a computer to produce omnidirectional or 3-D sounds

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2
Q

Access time

A

The time it takes a storage device to locate its stored data

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3
Q

Audio MIDI interface

A

Interface technology that allows a user to connect guitars and microphones to their computer

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4
Q

Cache memory

A

Small blocks of memory, located directly on and next to the central processing unit chip, that act as holding places for recently or frequently used instructions or data that the CPU accesses the most

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5
Q

Clock speed

A

The steady and constant pace at which a computer goes through machine cycles, measured in hertz (Hz)

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6
Q

Core

A

A complete processing section from a CPU embedded in one physical chip

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7
Q

CPU benchmarks

A

Measurements used to compare performance between processors

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8
Q

CPU usage

A

The percentage of time the CPU is working

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9
Q

CPU usage graph

A

Records CPU usage for several seconds

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10
Q

Graphics double data rate 5 (GDDR5)

A

A standard of video memory

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11
Q

Graphics processing unit (GPU)

A

A specialized logic chip that is dedicated to quickly displaying and calculating visual data such as shadows, textures and luminosity

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12
Q

Hard drive

A

The computer’s nonvolatile, primary storage device for permanent storage of software and documents

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13
Q

Head crash

A

Impact of the read/write head against the magnetic platter of the hard drive; often results in data loss

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14
Q

Hyper threading

A

A technology that permits quicker processing of information by enabling a new set of instructions to start executing before the previous set has finished

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15
Q

Latency

A

The process that occurs after then read/write head of the hard drive locates the correct track and then waits for the correct sector to spin to the read/write head

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16
Q

Machine cycle

A

The series of steps a CPU goes through when it performs a program instruction

17
Q

Memory module (memory card)

A

A small circuit board that holds a series of random access memory chips

18
Q

Moore’s Law

A

A prediction named after Gordon Moore (co-founder of Intel) that states the number of transistors on a CPU chip will double every two years

19
Q

Optical media

A

Portable storage devices (CDs, DVD,s and Blue-ray discs) that use a laser to read and write data

20
Q

Overclocking

A

Running the CPU at a speed faster than the manufacturer recommends

21
Q

Physical memory

A

The amount of RAM that is installed in a computer

22
Q

Platter

A

A thin, round, metallic storage plate stacked onto the hard drive spindle

23
Q

Read/write head

A

The mechanism that retrieves (reads) and records (writes) the magnetic data to and from a data disk

24
Q

Redundant array of independent disks (RAID)

A

A set of strategies for using more than one drive in a system

25
Q

RAID 0

A

The strategy of running two hard drives in one system, cutting in half the time it takes to write a file

26
Q

RAID 1

A

The strategy of mirroring all the data written on one hard drive to a second hard drive, providing an instant backup of all data

27
Q

Rotational delay

A

The process that occurs after the read/write head of the hard drive locates the correct track and then waits for the correct sector to spin to the read/write head

28
Q

Sector

A

A section of a hard drive platter, wedge shaped from the centre of the platter to the edge

29
Q

Seek time

A

The time it takes for the hard drive’s read/write heads to move over the surface of the disk to the correct track

30
Q

Solid state drive (SSD)

A

A storage device that uses the same kind of memory that flash drives use but that can reach data in only a tenth of the time a flash drive requires

31
Q

Solid state hybrid drive (SSHD)

A

A drive that is a combination of both a mechanical hard drive and an SSD into a single device

32
Q

Sound card

A

An expansion card that attaches to the motherboard inside the system unit and that enables the computer to produce sounds by providing a connection for the speakers and microphone

33
Q

SuperFetch

A

A memory management technique used by Windows 7 that monitors the applications you use the most and preloads them into your system memory so that they’ll be ready to go

34
Q

Surround sound

A

A type of audio processing that makes the listener experience sound as if it were coming from all directions

35
Q

System evaluation

A

The process of looking at a computer’s subsystems, what they do and how they perform to determine whether the computer system has the right hardware components to do what the user ultimately wants it to do

36
Q

Track

A

A concentric circle that serves as a storage area on a hard drive platter

37
Q

Video card

A

An expansion card that is installed inside a system unit to translate binary data into the images viewed on the monitor

38
Q

Video memory

A

RAM that is included as part of a video card