Chapter 1 - Using Technology to Change the World Flashcards
Affective computing
A type of computing that relates to emotion or that deliberately tries to influence emotion
Augmentative reality (AR)
A combination of our normal sense of the objects around us with an overlay of information displayed
Big Data
Very large data sets that are analyzed to reveal patterns, trends and associations
Cognitive surplus
Combination of leisure time and tools needed to be creative
Collaborative consumption
Joining together as a group to use a specific product more efficiently
Computer forensics
The application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime
Computer literate
Being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations
Crisis mapping tool
A tool that collects information from e-mails, texts, blog posts and Twitter tweets and maps them, making the info instantly publicly available
Crowdfunding
Asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media
Crowdsourcing
The phenomenon of consumers checking in with the voice of the crowd before making purchases
Data mining
The process by which great amounts of data are analyzed and investigated. The objective is to spot significant patterns or trends within the data that would otherwise not be obvious
Digital divide
The discrepancy between those who have access to the opportunities and knowledge that computers and the Internet offer and those who do not
Information technology (IT)
The set of techniques used in processing and retrieving information
Quick response (QR) code
Technology that lets any piece of print in the real world host a live link to online info and video content
Social media
Websites of apps that allow users to create and share content and/or participate in social networking with others