Chapter 1 - Using Technology to Change the World Flashcards

1
Q

Affective computing

A

A type of computing that relates to emotion or that deliberately tries to influence emotion

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2
Q

Augmentative reality (AR)

A

A combination of our normal sense of the objects around us with an overlay of information displayed

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3
Q

Big Data

A

Very large data sets that are analyzed to reveal patterns, trends and associations

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4
Q

Cognitive surplus

A

Combination of leisure time and tools needed to be creative

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5
Q

Collaborative consumption

A

Joining together as a group to use a specific product more efficiently

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6
Q

Computer forensics

A

The application of computer systems and techniques to gather potential legal evidence; a law enforcement specialty used to fight high-tech crime

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7
Q

Computer literate

A

Being familiar enough with computers that a user knows how to use them and understands their capabilities and limitations

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8
Q

Crisis mapping tool

A

A tool that collects information from e-mails, texts, blog posts and Twitter tweets and maps them, making the info instantly publicly available

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9
Q

Crowdfunding

A

Asking for small donations from a large number of people, often using the Internet; a style of generating capital to start a business through social media

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10
Q

Crowdsourcing

A

The phenomenon of consumers checking in with the voice of the crowd before making purchases

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11
Q

Data mining

A

The process by which great amounts of data are analyzed and investigated. The objective is to spot significant patterns or trends within the data that would otherwise not be obvious

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12
Q

Digital divide

A

The discrepancy between those who have access to the opportunities and knowledge that computers and the Internet offer and those who do not

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13
Q

Information technology (IT)

A

The set of techniques used in processing and retrieving information

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14
Q

Quick response (QR) code

A

Technology that lets any piece of print in the real world host a live link to online info and video content

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15
Q

Social media

A

Websites of apps that allow users to create and share content and/or participate in social networking with others

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16
Q

Software

A

The set of computer programs or instructions that tells the computer what to do and that enables it to perform different tasks

17
Q

Spam

A

Unwanted or junk e-mail

18
Q

Virtual reality (VR)

A

Replaces the reality you perceive with a different world to create an artificial environment that is immersive and interactive

19
Q

Web 2.0

A

Tools and web-based services that emphasize online collaboration and sharing among users (shift from consuming to collaborating)