Chapter 6: Depth Perception Flashcards

1
Q

Cue Approach to Depth Perception

A

Compare images on retina

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2
Q

Stereoblind

A

Couldn’t experience vivid sense of depth that occurs when brain combine different retinal images of two eyes into single image

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3
Q

Many-to-one

A

Many different 3-D scenes can produce one and the same retinal image

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4
Q

Different Objects, Same Retinal Image

A

Can produce same retinal image if arranged appropriately

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5
Q

Depth Cues

A

Oculomotor Cues-gives info from muscles of eyes

Monocular Cues- static/ pictorial vs dynamic

Binocular Cues- compares one eye vs the other

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6
Q

Oculomotor Depth Cues

A

These cues arise from the workings of two different sets of oculomotor muscles

    - Accommodation
    - Convergence

Causes that are based on feedback from oculomotor muscles controlling the shape of lens and positions of eyes

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7
Q

Accommodation

A

How shape of lens adjusts to focus on image sharply

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8
Q

Convergence

A

Depth cue only over fairly short distance in front of eyes

Angles:

  • 10 cm- 33 degrees
  • 1 m- 3.5 degrees
  • 4 m- less than 1 degree
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9
Q

Monocular Depth Cues

A

Cues that are based on retinal image and that provide info about depth even with only one eye open

  • Static monocular cues (pictorial cues)
    - involve motionless 2-D depictions of 3-D scenes
    - include position, size, and lighting in retina
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10
Q

Position-based cues

A
  • Partial Occlusion

- Relative Height

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11
Q

Partial Occlusion

A

Position-based depth cue- in scenes where one object partially hides another object, occlusion indicates that former is closer than ladder

  • partial occlusion is an extremely common and reliable depth cue
  • Intersection between two objects are called T-junctions
  • Interposition- making predictions about unknown in space
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12
Q

Relative Height

A
  • Allows inference of depth from position of objects relative to the horizon or eye level
  • Provides info about the objects’ relative distance from the observer
  • Affects depth perception even in absence of visible floor or ceiling
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13
Q

Size in the retinal image

A

What size-based cues tell us

  • Size-distance relation
  • Visual angle
  • Size perspective
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14
Q

Size- distance relation

A

The further away on object is from retina, the smaller its retinal image

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15
Q

Visual Angle

A

Angle subtended (occupied) by an object in field of view

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16
Q

Size perspective

A

Depth info in scenes in which size-distance relation is apparent

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17
Q

Sized-based cues

A

Familiar size
Relative size
Texture gradient
Linear perspective

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18
Q

Familiar Size

A

Knowing retinal image size of familiar object at familiar distance lets us use its retinal image size to gauge its distance

  • requires top-down processing
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19
Q

Relative Size

A

Under assumption that two or more are about same size, size of retinal image can be used to judge their relative distance

  • same size in real life, but different on retinal images
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20
Q

Texture Gradient

A

If surface variations/ repeated elements of surface are fairly regular in size and spacing, the retinal image size of these equal-size features decrease as their distance increases

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21
Q

Linear Perspective

A

Parallel lines appear to converge as they recede in depth

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22
Q

Lighting-based cues

A
  • Atmospheric perspective
  • Shading
  • Shadows
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23
Q

Atmospheric Perspective

A

The farther away an object is, the more air the light must pass through to reach us and the more light can be scattered, with result that distant objects appear less distinct than nearby object

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24
Q

Shading

A

Light falls on curved surfaces to create shading differences

*our natural assumption is that light comes from above

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25
Q

Shadows

A

Depth can also be signaled by the shadows cast by objects

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26
Q

Dynamic Cues

A

Movement in the retinal image

  • still from one eye
  • Motion-based cues:
    - Motion parallax
    - Optic flow
    - Deletion and accretion
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27
Q

Motion Parallax

A

Dynamic depth cue that involves the different in the speed and direction with which objects appear to move in the retinal image as an observer moves within a scene

  • more distant objects move more slowly across retina than nearby objects
28
Q

Optic Flow

A

Dynamic depth cue that refer to the relative motions of objects and surfaces in the retinal image as the observer moves forward or backward through a scene

  • focused on direction of movement
  • importance of focus of expansion in optic flow
29
Q

Focus of Expansion

A

Objects and surfaces near point toward which you’re heading move outward slowly in retinal image

  • not moving/ static
  • everything else around it moves
30
Q

Deletion

A

Dynamic depth cue that refers to the gradual hiding (occlusion) of an object as it passes behind another one

31
Q

Accretion

A

Dynamic depth cue that refers to the gradual revealing (“de-occlusion”) of an object as it emerges from behind another one

32
Q

Binocular Disparity

A

Depth cue based on differences in relative positions of the retinal images object in the two eyes

  • off by about 6 cm
33
Q

Stereopsis

A

Vivid sense of depth arising from visual system’s processing of different retinal images in two eyes

34
Q

Corresponding Points

A

Point on left retina and point on right retina were superimposed

35
Q

Noncorresponding Points

A

Point on left retina and right retina that wouldn’t coincide if two retinas were superimposed

36
Q

Corresponding and Noncorresponding Points

A
  • Most of the images projected onto the retina will involve noncorresponding points
  • The images will fall on different parts of the left and right retinas
37
Q

Horopter

A

An imaginary surface defined by locations in a scene from which objects would project retinal images and corresponding points

  • Corresponding points fall on horopter
  • objects in front of or behind horopter land on noncorresponding points
38
Q

Three types of binocular disparity

A

Crossed disparity- type of binocular disparity produced by an object that is closer than horopter

Uncrossed disparity- type of binocular disparity produced by object that is further than horopter

Zero disparity- type of binocular disparity where retinal image of object falls at corresponding points in two eyes

39
Q

Disparity in the Retinal Images

A
  • people are remarkably sensitive to very small binocular disparities
  • stereopsis typically provides information about relative depth out to a distance of about 200m, which clearly provides a very useful adaptive, evolutionary advantage
40
Q

Correspondence Problem

A

Problem of determining which features in retinal image in one eye correspond to which feature in retinal image in the other eye

41
Q

Two hypotheses to solve the correspondence problem

A
  1. The visual system surveys the left and right retinal images and separately performs 2-D object recognition on them. The visual system in effect labels each feature of each retinal image as belonging to an object in the scene
  2. The visual system matches parts of the retinal images based on very simple properties such as color or edge orientation before proceeding to object recognition
42
Q

Stereogram

A

Two depictions of scene that differ in same way as an observer’s two retinal images of that scene would differ

  • Observer who simultaneously views one image with one eye and other image with other eye (in stereoscope) will see combined image
  • Wheatstone was the first to explain stereoscopic vision and created the stereogram
  • Person looking into the stereoscope sees a single image of the scene that gives a vivid impression of depth
43
Q

Anaglyphs

A

superimposed images that are in blue and red and are set 6 cm apart from each other

44
Q

Random Dot Stereogram (RDS)

A

Stereogram in which both images consist of a grid of randomly arranged black and white dots, identical except for the displacement of a portion in one image relative to the other

45
Q

RDS provides a strong argument that […] must precede […]

A

RDS provides a strong argument that correspondence matching must precede object recognition

  1. Correspondence matching is necessary for perception of binocular disparity
  2. If object recognition precedes correspondence matching, RDS wouldn’t produce sense of depth, because RDS doesn’t have any objects
    - Just random array of square dots or tiny scribbles, none of which can be separately labeled in either of two images
  3. RDSs produce sense of depth, therefore correspondence matching must precede object recognition
46
Q

How does the brain actually solve the correspondence problem?

A
  • Each feature in one retinal image will match one and only one feature in other retinal image
  • Visual scenes tend to consist of smooth and continuous surfaces with relatively few abrupt changes in depth
    - Almost every point in field of view is surrounded by point at about same depth
47
Q

Neural Basis of Stereopsis

A

Visual system contained neurons that respond to binocular information (and each of the disparity types) throughout the visual system

48
Q

Binocular cells

A

Neurons that respond best to stimulation of receptive fields in both eyes simultaneously (sensitive to disparity)

  • Found throughout visual pathways: V1, V2, and V3
    - Dorsal pathway: MT and intraparietal sulcus
    - Ventral pathway: V4 and IT cortex
49
Q

What happens when multiple depth cues are present?

A
  • The visual system relies on all information it receives to help determine depth and distance
  • The redundancy is a good thing because determining depth and distance is such an important task
    - Allows us to keep sense of depth
50
Q

Research finding on integrating depth cues suggest several basic principles

A
  • No single depth cue dominates in all situations, and no single cue is necessary in all situations
    - Partial occlusion come closest to always being dominant
  • The more depth cues that are present in a scene, the greater is the likelihood that we’ll perceive the scene in depth and the greater is the accuracy and consistency of depth perception
  • Depth cues differ in the kinds of information they provide
    - Use this to construct more accurate view of layout
  • Depth perception based on multiple cues is a rapid, automatic process that occurs without conscious thought (unconscious inference)
51
Q

Perceptual Constancy

A

When you perceive some property of object as constant despite changes in sensory info used to perceive that property

52
Q

Depth and Perceptual Constancy

A

Size constancy
Size- distance invariance
Shape constancy
Shape- slant invariance

53
Q

Size Constancy

A

Tendency to perceive an object’s size as a constant despite changes in size of object’s retinal image due to object’s changing distance from the observer

54
Q

Size-distance invariance

A

Relation between perceived object and perceived distance

*Perceived size of object depends on perceived distance and vide versa

55
Q

Emmert’s Law

A

Size-distance invariance of retinal afterimages

  • Perceived size of an object depends on perceived distance and vice versa
56
Q

Shape Constancy

A

Tendency to perceive an object’s shape as constant despite changes in shape of object’s retinal image due to object’s changing orientation

57
Q

Shape-slant invariance

A

Relation between perceived shape and perceived slant

-perceived shape of object depends on its perceived slant and vice versa

58
Q

Illusions of depth, size, and shape

A
  • Forced perspective
  • Ponzo illusion
  • Ames room
  • Moon illusion
  • Tabletop illusion
59
Q

Forced Perspective

A

Illusion in which a near and far object seem to be at about the same depth because of way they’ve aligned and the way they appear to be interacting, leading observer to disregard other depth cues in scene

60
Q

Ponzo Illusion

A

Illustrates size-distance invariance and powerful influence of linear perspective on size- perception

  • Activity in V1 (“bigger” object has more activity in V1)
61
Q

Ames Room

A

-room specially designed to create an illusory perception of depth

  • when viewed with one eye through peephole, objects along far wall look like they are all the same distance away, leading to misperception of their relative size
  • can be seen as failure of shape constancy
62
Q

Moon Illusion

A

Results from misperception of distance (closely related to Emmert’s law)

63
Q

Tabletop Illusion

A

Visual system overcompensates edges

  • Makes vertical table longer and horizontal table wider
64
Q

3-D Motion Pictures and Television

A

-Polarized light- light in which wave oscillations are confined to particular direction

  • Autostereoscopic techniques, including the parallax barrier method and a method using lenticular lenses, allowing 3-D viewing of displays without special glasses but are limited to one viewer or just a few viewers at a time
  • Holograph creates 3-D images that can be seen in different perspectives from different locations
65
Q

Parallax Barrier Method

A

Columns of pixels taken by left camera are given to left side and seen through slits (same thing on right side)

66
Q

Lenticular Lenses

A

Lens strips, each strip conversing two columns of pixels