Chapter 6 Flashcards

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1
Q

three types of learning

A

nonassociative, associative, and observational

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2
Q

non associative learning

A
  • response to stimulus in the environment (e.g. turning towards a noise and seeing where it’s coming from)
  • split into habituation and sensitization
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3
Q

associative learning

A

linking of two events that take place right after each other. Develops through conditioning, which connects stimuli and responses

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4
Q

observational learning

A

learning by watching others behavior

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5
Q

habituation

A

decrease in behavioral response after repeated exposure to stimulus

  • dishabituation is a change in something familiar
  • type of non associative learning
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6
Q

sensitization

A

increase in behavioral response after exposure to stimulus, usually a painful or scary one (like someone being jumpy after they receive a shock)
-type of nonassociative learning

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7
Q

classical/Pavlovian conditioning

A
neutral stimulus (CS) elicits a response (CR) because it has become associated with a stimulus (US) that already elicited a response (UR)
-type of associative learning
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8
Q

acquisition

A

gradual formation of an association between CS and US

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9
Q

contiguity

A

important for classical conditioning– the CS and US connection is strongest when the CS comes right before the US (bell before food)

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10
Q

second-order conditioning

A

two levels of classical conditioning

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11
Q

extinction

A

if US is presented without CS many times, then the response gradually disappears

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12
Q

spontaneous recovery

A

after extinction, the response can still briefly come back, but weaker

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13
Q

stimulus generalization

A

occurs when stimuli similar to the CS also produce the CR

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14
Q

stimulus discrimination

A

animals learn to differentiate between stimuli if one is associated with US and one isn’t

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15
Q

challenges to Pavlov’s theory

A

It’s easier to do taste aversions than light and illness aversions (biological preparedness)
Contiguity is not needed in taste aversions

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16
Q

Rescorla-Wagner model

A

Strength of CS-US association is determined by the extent to which the US is surprising. Like with dopamine & prediction errors. Also it is easier to condition with a novel CS than a familiar one.

17
Q

blocking affect

A

When another CS is added (e.g. metronome and white light) the dog will not associate the light with the food bc it doesn’t add any new information

18
Q

counterconditioning

A

presenting a feared stimulus and an enjoyable task so that someone overcomes their phobia

19
Q

operant/instrumental conditioning

A

law of effect: an action’s consequences (or reinforcers) determine the likelihood of that action being repeated

20
Q

shaping

A

reinforcing behaviors that are increasingly similar to the desired behavior (successive approximations)

21
Q

primary vs secondary reinforcers

A

primary reinforcers satisfy a biological need, secondary reinforcers (like money) do not

22
Q

Premack principle

A

a more valued activity can be used to reinforce the performance of a less valued activity (eat your spinach and you’ll get dessert)

23
Q

positive reinforcement

A

adding of a good stimulus that increases probability of behavior being repeated (like a reward)

24
Q

negative reinforcement

A

removal of a bad stimulus that increases probability of behavior (taking a pill to get rid of a headache)

25
Q

continuous vs. partial reinforcement

A

continuous: behavior is reinforced each time it occurs
partial: only rewarded sometimes
(e. g. ratio schedule for amount of times the behavior occurs vs. interval schedule of a specific unit of time)

26
Q

fixed vs. variable schedules

A

fixed is a certain amount of time/ratio, variable changes this amount

27
Q

positive punishment

A

reduces probability of behavior occurring by adding something bad (spanking)

28
Q

negative punishment

A

reduces probability of behavior occurring by taking away something good (grounding)

29
Q

behavior modification

A

use of operant conditioning to eliminate unwanted behaviors and replace them with desirable ones

30
Q

cognitive map

A

problem with operant conditioning– rats created a map in their head, not just behavioral directions

31
Q

latent learning

A

learning that takes place without reinforcement, just by observation (e.g. formation of a cognitive map)

32
Q

modeling

A

imitation of observed behavior

33
Q

mirror neurons

A

activated during observational learning, especially during goal-related actions