Chapter 5 - Socio-Cultural Influences Flashcards

1
Q

Give the 5 social groups which affect engagement patterns [5]

A

Gender [1]
Age [1]
Religion/race [1]
Friends/family [1]
Disabilities [1]

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2
Q

What are the 12 factors which influences engagement patterns? [12]

A

Attitude [1]
Sexism/stereotyping [1]
Leisure time [1]
Role models [1]
Facilities [1]
Religious festivals [1]
Media coverage [1]
Available leisure time [1]
Familiarity [1]
Education [1]
Disposable income [1]
Inclusiveness [1]

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3
Q

Define commercialisation [1]

A

The management/ exploitation of a person in order to make a profit [1]

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4
Q

Define media [1]

A

Diverse ranges of technologies which act as a mass communication [1]

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5
Q

Define sponsorship [1]

A

A company which provides financial support to a person [1]

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6
Q

Describe the relationship between sport, sponsorships, and the media [3]

A

Media companies bid for the sole rights to broadcast the sport [1]
Sponsors pay the sport to broadcast their brand and make profit. [1]
Sports make profit from media companies and sponsors. [1]

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7
Q

What are the 5 types of media? [5]

A

Television [1]
Radio [1]
The press (magazines) [1]
Internet [1]
Social media [1]

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8
Q

Give the 3 ways in which a sponsor can be represented [3]

A

Financial [1]
Clothing/equipment [1]
Training Facilities [1]

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9
Q

Give 2 positive and 2 negatives of sponsors and media on performers [4]

A

Positives:
- More money for better coaches and training facilities [1]
- More media presence turns performers into role models. [1]

Negatives:
- Increases pressure to perform, reducing enjoyment [1]
- Mistakes can be made very public by the media. [1]

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10
Q

Give 2 positives and 2 negatives of sponsors and media on officials [4]

A
  • Officials can become role models in the media [1]
  • The sport can become popular, increasing the officials influence [1]
  • Increased pressure to perform, reducing enjoyment [1]
  • Mistakes are made very public by the media [1].
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11
Q

Give 2 positives and 2 negatives of sponsors and media on the sport. [4]

A

Prize funds/rewards are greater [1]
Increased sport popularity, increasing media attraction [1]
Over exposure causes reduced interest [1]
Controversies become sensationalized [1]

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12
Q

Give 2 positives and 2 negatives of sponsors and media on spectators [4]

A

Media provides up to date information about sports [1]
Good quality facilities make spectators experience comfortable [1]
Tickets may be hard to obtain for popular sports [1]
Tickets may be expensive [1]

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13
Q

Give 2 positives and 1 negatives of sponsors and media on the sponsors [3]

A

The sponsor’s name is linked to the performer in a healthy way [1]
The sponsor is advertised to a wide audience [1]
If the sport is shown to be a scandal, the sponsor can be negatively affected [1]

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14
Q

Give 3 types of technology used in sports [3]

A

Hawkeye [1]
Performance analysis aids [1]
Television match officials [1]

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14
Q

Give 3 types of technology used in sports [3]

A

Hawkeye [1]
Performance analysis aids [1]
Television match officials [1]

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15
Q

Give 1 advantage and disadvantage of technology on performers [2]

A

Performers can ask officials to review decisions. [1]
Frequent reviews disrupt the players momentum. [1]

16
Q

Give an advantage and disadvantage of technology on sport. [2]

A

Makes competition fairer as poor decisions are reconsidered. [1]
Too many reviews disrupt play annoy spectators. [1]

17
Q

Give an advantage and disadvantage of technology on the spectators [2]

A

Creates tension while decision is made [1]
Can cause unrest if poor decision is made [1]

18
Q

Give 3 advantages of taking PED’s [3]

A

Increased chances of success [1]
More fame and fortune [1]
Level playing field [1]

19
Q

Give 3 disadvantages of taking PED’s [3]

A

If caught, reputation is damaged [1]
Health risks and side effects [1]
It is cheating and unethical [1]

20
Q

Define etiquette [1]

A

An unwritten rule which is abided by most performers [1]

21
Q

Define sportsmanship [1]

A

Adhering to the rules, spirit, and etiquette of a game. [1]

22
Q

Define gamesmanship [1]

A

Stretching the rules to gain an advantage [1]

23
Q

Define the contract to compete [1]

A

An unwritten agreement between opponents. [1]

24
Q

Define Hooliganism [1]

A

Disorderly, aggressive and violent behaviour by spectators [1]

25
Q

Explain 2 strategies to combat hooliganism [4]

A

Improved security and trained police officers/CCTV [1] to identify past trouble makers and discouraged fights between rivals [1].

Early kick-off [1] to reduce alcohol consumption before the match and reduce chances of hooligan behaviour [1]