Chapter 4 - Sports Psychology Flashcards

1
Q

Define Skill [1]

A

A learned action or behaviour which is regularly practiced. [1]

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2
Q

Define ability [1]

A

An inherited, stable trait of a person which determines the potential to learn a skill. [1]

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3
Q

Define a basic and complex skill [2]
Give examples of each skill [2]

A

Basic - Simple skills not requiring much concentration [1]
Complex - Skills requiring a great amount of concentration [1]

Basic skill - Throwing/catching a ball [1]
Complex skill - Successful pole vault [1]

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4
Q

Define open and closed skills [2]
Give an example of each skill [2]

Explain why your chosen open skill can be classed as an open skill [2]

A

Open - Skills directly affect by the environment [1]
Closed - Skills not affected by the environment [1]

Open Skill - Tackling in rugby [1]
Closed Skill - Diving [1]

Model Answer:
Tackling in rugby is an open skill as the player must react and adjust [1] to where an opponent is and decide which tackling technique to use [1].

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5
Q

Define self and externally paced skills [2]
Give an example of each skill [2]

A

Self Paced - Skills performed when the performer decides to start. [1]
Externally Paced - Skills performed in response to a self paced skill. [1]

Self Paced - Serving in table tennis [1]
Externally paced - Reacting to a serve in squash [1]

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6
Q

Explain the difference between a gross movement skill and a fine movement skill and give an example of each. [4]

A

Model Answer:
- A gross movement skill uses large muscle groups to perform powerful movements [1] which would be useful for events such as triple jump [1]. However, a fine movement skill uses small muscle groups to create a precise movement [1] which would be useful for a golf putt in golf [1].

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7
Q

What are the uses of performance and outcome goals? [2]

A

Performance goals are used to set personal goals for an individual to achieve. [1]
Outcome goals are used to focus on the end result or goal in mind [1]

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8
Q

Describe each of the 5 components of SMART target setting [5]

A

Specific - Should be specific to the demands of the sport. [1]
Measurable - Possible to measure the specific target. [1]
Accepted - Should be accepted by the performer and coach [1]
Realistic - Should be possible to achieve [1]
Time-bound - Should be completed in a set time [1]

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9
Q

State the 4 stages of information processing in order [4]

A
  • Input [1]
  • Decision making [1]
  • Output [1]
  • Feedback [1]
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10
Q

What are the 4 types of guidance which a coach could use to aid a performer? [4]

A
  • Visual [1]
  • Verbal [1]
  • Manual [1]
  • Mechanical [1]
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11
Q

Evaluate 2 advantages and disadvantages of mechanical guidance [8]

A

Advantages:
- Useful for dangerous skills [1] therefore can prevent early injury which could prevent the performer from competing. [1]
- Allows to build performers confidence [1] therefore can help performer perform effectively and consistently. [1]

Disadvantages:
- Equipment can be expensive [1] and therefore won’t be able to be bought easily. [1]
- The performer can rely on the equipment [1] therefore will reduce their confidence in their abilities to perform [1].

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12
Q

Describe the 4 types of feedback [4]

A

Positive feedback - What was good about a performance. [1]
Negative feedback - What can be improved on. [1]
Intrinsics feedback - Feedback from a performer within. [1]
Extrinsic feedback - Feedback from the performers environment [1]

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13
Q

Define Arousal [1]

A

A state of physical and mental readiness and alertness [1].

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14
Q

Describe what the ‘inverted - U’ theory is. [3]

A

A performer reaches optimal performance at the right level of arousal [1].
Too much arousal can affect performance [1].
But too little arousal means the performer is not mentally and physically ready. [1]

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15
Q

Give 3 ways in which arousal level can be controlled [3].

A
  • Deep breathing [1]
  • Mental rehearsal [1]
  • Positive Self-talk [1]
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16
Q

Explain how deep breathing can help control arousal levels. [3]

A

Increases supply of oxygen to the brain [1].
Therefore, reduces arousal [1]
And reduces anxiety and stress.[1]

17
Q

Describe the difference between indirect and direct aggression. [4]

A

Direct aggression is aimed at other players [1]
Can be used as long as it is a legal move [1]

Indirect aggression is aimed at objects [1]
Can be used to gain a slight advantage in a game [1].

18
Q

Define introvert [1]

A

Someone who is quiet and reserved, and enjoys individual sports. [1]

19
Q

Define extrovert [1]

A

A sociable and active person, who normally enjoys team sports [1].

20
Q

Give 1 sport that a introvert and an extrovert are likely to participate in. [2]

A

Introvert:
- Golf, running, gymnastics, climbing, archery [1]

Extrovert:
- Football, rugby, hockey, cricket, basketball. [1]

21
Q

Define motivation [1]

A

The drive to succeed [1]

22
Q

Define intrinsic motivation and give 1 example [2]

A

The drive that comes from within [1] which would be an increase in self worth while participating in a sport [1]

23
Q

Define extrinsic motivation and give 1 example [2]

A

Drive to perform well to earn external rewards [1]. An example would be aiming to win prize money for a tournament. [1]

24
Q

Describe how the information processing model functions [6]

A

Input - Information is taken in by the 5 senses [1]. Selective attention is also used to focus on specific senses [1]
Decision making - Selected data is analysed [1] and an appropriate response from the long-term memory is selected [1]
Output - The selected decision is carried out by specific muscles [1]
Feedback - Data is received and stored in the long-term memory. [1] Can be intrinsic or extrinsic.