Chapter 5 - Behavioral Theories of Learning Flashcards

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0
Q

Social Learning Theories

A

Learning theories that emphasize not only reinforcement but also the effects of cues on thought and of thought on action.

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1
Q

Behavioral Learning Theories

A

Explanations of learning that emphasize observable changes in behavior.

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2
Q

Cognitive Learning Theories

A

Explanations of learning that focus on mental processes.

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3
Q

Learning

A

A change in an individual that results from experience.

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4
Q

Stimuli

A

Environmental conditions that activate the senses; the singular is stimulus.

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5
Q

Unconditioned Stimulus

A

A stimulus that naturally evokes a particular response.

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6
Q

Unconditioned Response

A

A behavior that is prompted automatically by a stimulus

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7
Q

Neutral Stimuli

A

Stimuli that have no effect on a particular response

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8
Q

Conditioned Stimulus

A

A previously neutral stimulus that evokes a particular response after having been paired with an unconditioned stimulus

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9
Q

Classical Conditioning

A

The process of repeatedly associating a previously neutral stimulus with an unconditioned stimulus in order to evoke a conditioned response

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10
Q

Operant Conditioning

A

The use of pleasant or unpleasant consequences to control the occurrence of behavior

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11
Q

Skinner Box

A

An apparatus developed by B.F. Skinner for observing animal behavior in experiments of operant conditioning

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12
Q

Consequences

A

Pleasant or unpleasant conditions that follow behaviors and affect the frequency of future behaviors

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13
Q

Reinforcer

A

A pleasurable consequence that maintains or increases a behavior

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14
Q

Primary Reinforcer

A

Food, water, or other consequence that satisfies a basic need

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15
Q

Secondary Reinforcer

A

A consequence that people learn to value through its association with a primary reinforcer

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16
Q

Positive Reinforcer

A

Pleasurable consequence given to strengthen behavior

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17
Q

Negative Reinforcer

A

Release from an unpleasant situation, given to strengthen behavior

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18
Q

Premack Principle

A

Rule stating that enjoyable activities can be used to reinforce participation in less enjoyable activities

19
Q

Intrinsic Reinforcers

A

Behaviors that a person enjoys engaging in for their own sake, without any other reward

20
Q

Extrinsic Reinforcers

A

Praise or rewards given to motivate people to engage in behavior that they might not do otherwise

21
Q

Punishment

A

Unpleasant consequences used to weaken behavior

22
Q

Aversive Stimulus

A

An unpleasant consequence that a person tries to avoid or escape

23
Q

Presentation Punishment

A

An aversive stimulus following a behavior, used to decrease the chances that the behavior will occur again

24
Q

Removal Punishment

A

Withdrawal of a pleasant consequence that may be reinforcing a behavior, designed to decrease the chances that the behavior will recur.

25
Q

Response Cost

A

Procedure of charging misbehaving students against their free time or other privileges

26
Q

Time Out

A

Procedure of removing a student from a situation in which misbehavior was being reinforced

27
Q

Shaping

A

The teaching of a new skill or behavior by means of reinforcement for small steps towards the desired goal

28
Q

Extinction

A

The weakening and eventual elimination of a learned behavior as reinforcement is withdrawn

29
Q

Extinction Burst

A

The increase in levels of a behavior in the early stages of extinction

30
Q

Schedule of Reinforcement

A

The frequency and predictability of reinforcement

31
Q

Fixed-Ration (FR) schedule

A

Reinforcement schedule in which desired behavior is rewarded following a fixed number of behaviors

32
Q

Variable-Ratio (VR) Schedule

A

Reinforcement schedule in which desired behavior is rewarded following an unpredictable number of behaviors

33
Q

Fixed-Interval (FI) Schedule

A

Reinforcement schedule in which desired behavior is rewarded following a constant amount of time.

34
Q

Variable-Interval (VI) Schedule

A

Reinforcement schedule in which desired behavior is rewarded following an unpredictable amount of time

35
Q

Maintenance

A

Continuation of behavior

36
Q

Antecedent Stimuli

A

Events that precede the behaviors

37
Q

Cues

A

Signals as to which behaviors will be reinforced or punished

38
Q

Discrimination

A

Perception of and response to differences in stimuli

39
Q

Generalization

A

Carryover of behaviors, skills, or concepts from one setting or task to another

40
Q

Modeling

A

Imitation of others’ behavior

41
Q

Observational Learning

A

Learning by observation and imitation of others

42
Q

Vicarious Learning

A

Learning based on observation of the consequences of others’ behavior

43
Q

Self-Regulation

A

Rewarding or punishing one’s own behavior

44
Q

Cognitive Behavior Modification

A

Procedures based on both behavioral and cognitive principles for changing one’s own behavior by means of self-talk and self-instruction.