Chapter 5 - Behavioral Theories of Learning Flashcards

0
Q

Social Learning Theories

A

Learning theories that emphasize not only reinforcement but also the effects of cues on thought and of thought on action.

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1
Q

Behavioral Learning Theories

A

Explanations of learning that emphasize observable changes in behavior.

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2
Q

Cognitive Learning Theories

A

Explanations of learning that focus on mental processes.

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3
Q

Learning

A

A change in an individual that results from experience.

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4
Q

Stimuli

A

Environmental conditions that activate the senses; the singular is stimulus.

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5
Q

Unconditioned Stimulus

A

A stimulus that naturally evokes a particular response.

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6
Q

Unconditioned Response

A

A behavior that is prompted automatically by a stimulus

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7
Q

Neutral Stimuli

A

Stimuli that have no effect on a particular response

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8
Q

Conditioned Stimulus

A

A previously neutral stimulus that evokes a particular response after having been paired with an unconditioned stimulus

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9
Q

Classical Conditioning

A

The process of repeatedly associating a previously neutral stimulus with an unconditioned stimulus in order to evoke a conditioned response

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10
Q

Operant Conditioning

A

The use of pleasant or unpleasant consequences to control the occurrence of behavior

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11
Q

Skinner Box

A

An apparatus developed by B.F. Skinner for observing animal behavior in experiments of operant conditioning

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12
Q

Consequences

A

Pleasant or unpleasant conditions that follow behaviors and affect the frequency of future behaviors

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13
Q

Reinforcer

A

A pleasurable consequence that maintains or increases a behavior

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14
Q

Primary Reinforcer

A

Food, water, or other consequence that satisfies a basic need

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15
Q

Secondary Reinforcer

A

A consequence that people learn to value through its association with a primary reinforcer

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16
Q

Positive Reinforcer

A

Pleasurable consequence given to strengthen behavior

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17
Q

Negative Reinforcer

A

Release from an unpleasant situation, given to strengthen behavior

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18
Q

Premack Principle

A

Rule stating that enjoyable activities can be used to reinforce participation in less enjoyable activities

19
Q

Intrinsic Reinforcers

A

Behaviors that a person enjoys engaging in for their own sake, without any other reward

20
Q

Extrinsic Reinforcers

A

Praise or rewards given to motivate people to engage in behavior that they might not do otherwise

21
Q

Punishment

A

Unpleasant consequences used to weaken behavior

22
Q

Aversive Stimulus

A

An unpleasant consequence that a person tries to avoid or escape

23
Q

Presentation Punishment

A

An aversive stimulus following a behavior, used to decrease the chances that the behavior will occur again

24
Removal Punishment
Withdrawal of a pleasant consequence that may be reinforcing a behavior, designed to decrease the chances that the behavior will recur.
25
Response Cost
Procedure of charging misbehaving students against their free time or other privileges
26
Time Out
Procedure of removing a student from a situation in which misbehavior was being reinforced
27
Shaping
The teaching of a new skill or behavior by means of reinforcement for small steps towards the desired goal
28
Extinction
The weakening and eventual elimination of a learned behavior as reinforcement is withdrawn
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Extinction Burst
The increase in levels of a behavior in the early stages of extinction
30
Schedule of Reinforcement
The frequency and predictability of reinforcement
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Fixed-Ration (FR) schedule
Reinforcement schedule in which desired behavior is rewarded following a fixed number of behaviors
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Variable-Ratio (VR) Schedule
Reinforcement schedule in which desired behavior is rewarded following an unpredictable number of behaviors
33
Fixed-Interval (FI) Schedule
Reinforcement schedule in which desired behavior is rewarded following a constant amount of time.
34
Variable-Interval (VI) Schedule
Reinforcement schedule in which desired behavior is rewarded following an unpredictable amount of time
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Maintenance
Continuation of behavior
36
Antecedent Stimuli
Events that precede the behaviors
37
Cues
Signals as to which behaviors will be reinforced or punished
38
Discrimination
Perception of and response to differences in stimuli
39
Generalization
Carryover of behaviors, skills, or concepts from one setting or task to another
40
Modeling
Imitation of others' behavior
41
Observational Learning
Learning by observation and imitation of others
42
Vicarious Learning
Learning based on observation of the consequences of others' behavior
43
Self-Regulation
Rewarding or punishing one's own behavior
44
Cognitive Behavior Modification
Procedures based on both behavioral and cognitive principles for changing one's own behavior by means of self-talk and self-instruction.