Chapter 4: Concepts & Categories Flashcards

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1
Q

concepts

A
  • mental representations
  • rely on them to make predictions, infer features/attributes & to understand things
  • mental representation that denote the category
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2
Q

categories

A
  • group of things that are represented in the concept
  • organizing the sensory world into meaningful, usable mental structures
  • objects, things or events that can be structured into groups
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3
Q

behaviour equivalence class

A
  • although a group or class of things may be different & many in number, we behave same way towards all of them
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4
Q

how do we use concepts in thinking (4)

A
  1. to react
  2. to make predictions & inferences
  3. to communicate
  4. to problem solve
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5
Q

theories of concepts (3)

A
  1. classical view
  2. probabilistic view
  3. theory view
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6
Q

classical view

A
  • emphasizes featural rules that delineate the category & define the concept
  • emphasizes categories as strict classes & are rigid
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7
Q

2 core assumptions of the classical view

A
  1. necessary & sufficient conditions
  2. categorization is absolute & all members of a class are of equal standing
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8
Q

classical view core assumptions example

A

a square
- defined as a shape w 4 equal sides & 4 right angles so w the classical view as long as those 2 things are present then it is a square
- these attributes are necessary & sufficient & 4 equal sides & 4 right angles = square
- BUT, if you were to draw a square on piece of paper it most likely won’t have perfect right angles so for this view it would NOT be classified as square b/c it doesn’t meet the 2 assumptions

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9
Q

2 problems w classical view

A
  1. typicality effect
  2. family resemblance
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10
Q

typicality effect

A
  • occurs when ppl rate some category exemplars as being better or more typical category members than others
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11
Q

family resemblance

A
  • idea that members of a category or class resemble each other but do not share a single defining characteristic
  • ex: games - they are all classified as games but there are differences between each game
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12
Q

hierarchies (3)

A
  1. superordinate - top level
  2. basic level - middle level
  3. subordinate - bottom level
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13
Q

superordinate level

A
  • low within, low between
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14
Q

basic level

A
  • high within, low between
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15
Q

subordinate level

A
  • high within, high between
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16
Q

prototype view

A
  • summary representation
  • object is characterized b/c it shares many features w a prototype
17
Q

exemplar view

A
  • comparing it to things in our memory
  • we remember similarities
  • linear separable - can partition the object into correct categories
18
Q

theory view

A
  • categories are formed in accordance w our theories of how the world world