Chapter 3 - Learning and Memory Flashcards
1
Q
Stimulus
A
- Anything to which an organism can respond
2
Q
Habituation vs. Dishabituation
A
- Habituation: repeated exposure to the same stimulus causing a decrease in response
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Dishabituation: the recovery of a response to a stimulus after habituation has occurred.
- Usually a second stimulus is presented, which interrupts the habituation process and thereby causes an increase in response to the original stimulus.
3
Q
Associative Learning
A
- Creation of a pairing, or association, either between two stimuli or between a behavior and a response
- Operant conditioning and classical conditioning
4
Q
Classical Conditioning
A
- Associative learning//create associations between two unrelated stimuli//Pavlov and dogs
- Some stimuli causes innate response (ex: salivating when we smell food)
- Any stimulus that brings about such a reflexive response is an unconditioned stimulus, and the innate or reflexive response is called an unconditioned response. Many stimuli do not produce a reflexive response and are known as neutral stimuli. Neutral stimuli can be referred to as signaling stimuli if they have the potential to be used as a conditioning stimulus. Pavlov turned a neutral stimulus into a conditioned stimulus: a normally neutral stimulus that, through association, now causes a reflexive response called a conditioned response.
5
Q
Pavlov’s Experiment
A
- Unconditioned stimulus was meat, which would cause the dogs to salivate reflexively, and the neutral stimulus was a ringing bell.
- Pavlov would ring the bell before placing met in the dogs mouths. Initially, dogs did not react to bell without receiving meat. After procedure was repeated several times, the dogs began to salivate when they heard the bell.
6
Q
Extinction
A
- If the conditioned stimulus is presented without the unconditioned stimulus enough times, the organism can become habituated to the conditioned stimulus
- If the bell rings often enough without the dog getting meat, the dog may stop salivating when the bell sounds
7
Q
Spontaneous Recovery
A
- Even this extinction of a response is not always permanent; after some time, if an extinct conditioned stimulus is presented again, a weak conditioned response can sometimes be exhibited
8
Q
Generalization vs. Discrimination
A
- Generalization: Broadening effect by which a stimulus similar enough to the conditioned stimulus can also produce the conditioned response.
- Discrimination: an organism learns to distinguish between two similar stimuli. Opposite of generalization.
9
Q
Operant Conditioning
A
- Links voluntary behaviors with consequences in an effort to alter the frequency of those behaviors
- B.F. Skinner (Behaviorism - the theory that all behaviors are conditioned)
10
Q
Relationships between stimulus and behavior of Operant Conditioning
A
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Reinforcement = the process of increasing the likelihood that an individual will perform a behavior.
- Positive Reinforcers: increase a behavior by adding a positive consequence or incentive following the desired behavior (ex: money)
- Negative Reinforcers: increase the frequency of a behavior by removing something unpleasant (ex: taking aspirin to reduce headache)
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Punishment = uses conditioning to reduce the occurrence of a behavior
- Positive Punishment: adds an unpleasant consequence in response to a behavior to reduce that behavior (ex: getting flogged for stealing)
- Negative Punishment: the reduction of a behavior when a stimulus is removed (ex: removal of TV for bad behavior)
11
Q
Escape Learning
A
- The role of the behavior is to reduce the unpleasantness of something that already exists
- Ex: Taking aspirin for an existing headache
12
Q
Avoidance Learning
A
- Meant to prevent the unpleasantness of something that has yet to happen
13
Q
Fixed-Ratio (FR) Schedules vs. Variable-Ratio (VR) Schedules
A
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FR: reinforce a behavior after a specific number of performances of that behavior.
- Ex: Researchers might reward a rat with food every 3rd time it presses a bar.
- Continuous reinforcement is FR where rewarded every time
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VR: reinforce a behavior after a varying number of performances of the behavior, but such that the average number of performances to receive a reward is relatively constant.
- Ex: Researchers might reward a rat after 2 button presses, then 8, then 4, then finally 6.
- Works the fastest for learning new behavior and most resistant to extinction!
14
Q
Fixed-Interval (FI) Schedules vs. Variable-Interval (VI) Schedules
A
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FI: reinforce the first instance of a behavior after a specified time period has elapsed.
- Ex: once rat gets food, it has to wait 60 seconds before it can get food again.
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VI: reinforce a behavior the first time that behavior is performed after a varying interval of time.
- Ex: Instead of waiting exactly 60 seconds, the rat might have to wait 90 seconds, then 30 seconds, then 3 minutes.
15
Q
3 Major Processes in the Formation of Memories
A
- Encoding: refers to the process of putting new infor into memory
- Storage: following encoding, information must be stored if it is to be remembered. Several types.
- Retrieval: the process of demonstrating that something that has been learned has been retained.