Chapter 3: E-Business Flashcards

1
Q

Digital Darwinism

A

Implies that organization’s which cannot adapt to the new demands placed on them for surviving in the Information Age are doomed to extinction

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2
Q

Disruptive Technology

A

A new way of doing things that initially does not meet the needs of existing customers

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3
Q

Sustaining Technology

A

Produces an improved product customers are eager to buy

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4
Q

Internet

A

A massive network that connects computers all over the world and allows them to communicate with one another

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5
Q

World Wide Web

A

Provides access to Internet information through documents including text, graphics, audio, and video files

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6
Q

HTML

A

Publishes hypertext on the WWW

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7
Q

Web Browser

A

Allows users to access the WWW

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8
Q

Web 1.0

A

A term to refer to the WWW during its first few years of operation between 1991 and 2003

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9
Q

Ecommerce

A

Buying and selling of goods and services over the Internet

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10
Q

E-business

A

Includes Ecommerce along with all activities related to internal and external business operations

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11
Q

Mass Customization

A

The ability of an organization to tailor its products or services to the customers specifications

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12
Q

Personalization

A

Occurs when a company knows enough about a customers likes and dislikes that it can fashion offers more likely to appeal to that person

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13
Q

Intermediary

A

Agents, software, or businesses that provide a trading infrastructure to bring buyers and sellers together

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14
Q

Ebusiness Model

A

A plan that details how a company creates, delivers, and generates revenues on the Internet

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15
Q

Web 2.0

A

The next generation of Internet use, a more mature, distinctive communications platform characterized by three qualities

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16
Q

Open System

A

Nonproprietary hardware and software based on publicly known standards that allows third parties to create add on products to plug into or interoperable with the system

17
Q

User Contributed Content

A

Created and updated by many users for many users

18
Q

Collaboration System

A

Tools that support the work of teams or groups by facilitating the sharing and flow of information

19
Q

Collective Intelligence

A

Collaborating and tapping into the core knowledge of all employees, partners, and customers

20
Q

Crowdsourcing

A

The wisdom of the crowd

21
Q

Crowdfunding

A

The financial resources of the crowd

22
Q

Web 3.0

A

Based on intelligent web applications using natural language processing, machine based learning and reasoning, and intelligent applications