Chapter 2 Flashcards

1
Q

Technological Determinism

A

The idea that technology drives social change.

Ex: Smartphones changing how we communicate.

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2
Q

Social Constructionism

A

The belief that people shape technology and it also shapes society.

Ex: Social media platforms developed from user needs.

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3
Q

Digital Media

A

Media that uses digital technology, like websites and apps.

Ex: Streaming services like Netflix.

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4
Q

Medium Theory

A

How different media types affect how we behave and culture.

Example: TV shows influencing fashion trends.

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5
Q

The Internet

A

A global network that lets computers talk to each other.

Example: Email for communication.

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6
Q

Convergence

A

Different media merging together, thanks to the internet.

Example: Watching movies online instead of on TV.

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7
Q

Packet Switching

A

Sending data in small packets over a network for efficiency.

Example: Emails being delivered in bits.

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8
Q

Web 2.0

A

A phase of the internet where users create content and interact.

Example: Blogs where anyone can post.

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9
Q

Autonomous Technology

A

Technology that acts on its own, sometimes unpredictably.

Example: Self-driving cars.

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10
Q

Materiality

A

The physical part of technology and its impact on society.

Example: Smartphones affecting face-to-face conversations.

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11
Q

Print Media

A

Media that is printed, like newspapers and magazines.

Example: Local newspapers providing community news.

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12
Q

Mass Media

A

Media created to reach a large audience, like TV and radio.

Example: National news broadcasts.

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13
Q

Innovation

A

New ideas and technologies that change media.

Example: VR for interactive experiences.

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14
Q

Media Fragmentation

A

The splitting of media and audiences into smaller groups.

Example: Niche YouTube channels for specific interests.

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15
Q

Television’s Impact

A

How TV changed families and culture.

Example: Reality shows changing family dynamics.

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16
Q

Traditional Media vs Digital Media

A

The difference between old media (like TV) and new digital media (like social media).

Example: Reading news online vs in a newspaper.

17
Q

User Agency

A

How users can affect technology use and development.

Example: Online petitions influencing company policies.