Chapter 12: Motor Learning and Mental Training Program Flashcards

1
Q

Define: Augmented feedback

A

Remember that feedback is a key process in our information processing model
Augmented feedback is information about performance that comes from an outside source

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2
Q

Distinguish: Between knowledge of results (KR) and knowledge of performance (KP)

A

Knowledge of results (KR)
Information about the outcome
Knowledge of performance (KP)
Information about the production of the movement pattern

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3
Q

Describe: The purpose of augmented feedback and factors to consider when providing augmented feedback

A

(1) Provides information for error identification and correction
Directs attention to the most important information
(2) Acts as a form of reinforcement
Strengthens correct responses
(3) Serves to motivate the learner
Provides information about progress

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4
Q

Discuss: How feedback can be a detriment at times

A

It could potentially be, if received to harshly if someone is given to much bad feedback. Too much negative feedback it could wreck there self esteem. Too much feedback could be frustrating. The wrong kind of feedback, unclear feedback

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5
Q

Describe: Faded, bandwidth, and summary feedback

A

Faded Feedback: Benefit: The coach can tailor feedback to respect individual differences.
Bandwidth: Range of correctness in which athlete falls within
Ex: free throw, not going to give any feedback if athlete falls in the range of correctness. Benefits:
Eventually faded feedback occurs
Lack of feedback = positive reinforcement
Movement consistency develops because the learner is not encouraged to change movement on each trial
Summary Feedback: feedback after a number of trails
Benefits:
Generates movement consistency
– Avoids overloading the learner

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6
Q

Application: Provide examples of faded, bandwidth, and summary feedback for a given motor skill:

A

Faded: attempting to learn how to perform a free throw, have the participant go to a wall and practice the form and motion of a proper free throw, give them technique pointers until the progress and get better. As their skill gets better you can critique them less and move them to a hoop.
Bandwidth: If someone has made 6 free throws in a row, no feed bad=good.
Summary: After every third shoot a hockey player takes on the net, stop them and critique there form or praise them.

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7
Q

Identify: When in the learning process feedback is needed the most

A

The cognitive stage because that is when people can create bad habits and they are more susceptible to change than one who builds on a bad habit.

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8
Q

Brainstorm: What athletes might be able to do mentally to facilitate their performance

A

Picture themselves reaching their goal, visualize. Get lots of rest. Self- Confidence.
Always keep your goal in mind when training and performing. Get comfortable with different environments. Keep focus.

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