Chapter 12 Flashcards

1
Q

Math

A

The abstract science of number, quantity, and space, either as abstract concepts (pure mathematics) or as applied to objects and operations (applied mathematics).

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2
Q

Punch Cards:

A

A method of inputting data or instructions into a computer, where holes punched in cards represent binary data.

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3
Q

Computers:

A

Electronic devices that manipulate information or data. In the most general sense, a computer is whatever has the ability to perform an ordered set of sequential operations.

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4
Q

Asynchronous Communication:

A

Communication that does not occur in real-time, allowing participants to respond at their own pace (e.g., email).

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5
Q

Synchronous Communication:

A

Communication that occurs in real-time, with all participants present at the same time (e.g., video calls).

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6
Q

World Wide Web (WWW):

A

An information system where documents and other web resources are identified by URLs, interlinked by hypertext links, and accessible via the Internet.

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7
Q

Synchronous Communication:

A

Real-time interaction, such as live chat or video conferencing.

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8
Q

Asynchronous Communication:

A

Non-real-time interaction, such as emails or forum posts.

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9
Q

Nonverbal Cues:

A

Communication without words, including body language, facial expressions, gestures, and tone of voice.

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10
Q

Netiquette:

A

The correct or acceptable way of communicating on the Internet.

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11
Q

Contexts:

A

The situations or environments in which communication occurs, influencing how messages are interpreted.

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12
Q

Rules & Norms:

A

Guidelines and expectations for behavior in online interactions.

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13
Q

Acceptable & Polite CMC Behavior:

A

Manners and etiquette observed in computer-mediated communication.

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14
Q

Online Interaction:

A

Communication that takes place over the Internet, through various platforms and tools.

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15
Q

Range of Mediated Technologies:

A

Various tools and platforms (e.g., social media, messaging apps, video conferencing) used to facilitate communication.

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16
Q

Communication Apprehension:

A

Anxiety or fear associated with real or anticipated communication with others.

17
Q

Online Impression Formation:

A

How individuals form impressions of others based on their online presence and interactions.

18
Q

Enabling:

A

Facilitating communication.

19
Q

Facilitating:

A

Making communication easier or more efficient.

20
Q

Inviting:

A

Encouraging participation in communication.

21
Q

Encouraging:

A

Promoting or supporting communication.

22
Q

Uses and Gratifications Theory:

A

A theory that suggests people actively seek out media to satisfy specific needs or desires.

23
Q

Social Presence Theory

A

A theory that describes the degree of salience of the other person in a communication setting, affecting the level of social richness.

24
Q

Media Richness Theory

A

A theory that suggests the effectiveness of a communication medium depends on its ability to reproduce the information sent over it.

25
Q

Social Information Processing Theory:

A

A theory that explains how people adapt to communicating emotionally and socially in computer-mediated environments.