Chapter 12 Flashcards
(25 cards)
Math
The abstract science of number, quantity, and space, either as abstract concepts (pure mathematics) or as applied to objects and operations (applied mathematics).
Punch Cards:
A method of inputting data or instructions into a computer, where holes punched in cards represent binary data.
Computers:
Electronic devices that manipulate information or data. In the most general sense, a computer is whatever has the ability to perform an ordered set of sequential operations.
Asynchronous Communication:
Communication that does not occur in real-time, allowing participants to respond at their own pace (e.g., email).
Synchronous Communication:
Communication that occurs in real-time, with all participants present at the same time (e.g., video calls).
World Wide Web (WWW):
An information system where documents and other web resources are identified by URLs, interlinked by hypertext links, and accessible via the Internet.
Synchronous Communication:
Real-time interaction, such as live chat or video conferencing.
Asynchronous Communication:
Non-real-time interaction, such as emails or forum posts.
Nonverbal Cues:
Communication without words, including body language, facial expressions, gestures, and tone of voice.
Netiquette:
The correct or acceptable way of communicating on the Internet.
Contexts:
The situations or environments in which communication occurs, influencing how messages are interpreted.
Rules & Norms:
Guidelines and expectations for behavior in online interactions.
Acceptable & Polite CMC Behavior:
Manners and etiquette observed in computer-mediated communication.
Online Interaction:
Communication that takes place over the Internet, through various platforms and tools.
Range of Mediated Technologies:
Various tools and platforms (e.g., social media, messaging apps, video conferencing) used to facilitate communication.
Communication Apprehension:
Anxiety or fear associated with real or anticipated communication with others.
Online Impression Formation:
How individuals form impressions of others based on their online presence and interactions.
Enabling:
Facilitating communication.
Facilitating:
Making communication easier or more efficient.
Inviting:
Encouraging participation in communication.
Encouraging:
Promoting or supporting communication.
Uses and Gratifications Theory:
A theory that suggests people actively seek out media to satisfy specific needs or desires.
Social Presence Theory
A theory that describes the degree of salience of the other person in a communication setting, affecting the level of social richness.
Media Richness Theory
A theory that suggests the effectiveness of a communication medium depends on its ability to reproduce the information sent over it.