Chapter 11 - Final Flashcards

1
Q

Variance Type of Experiments (Differences)

A
  • Within-subject
  • Between-subject
  • Between-group
  • Within-Group
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2
Q

Design Type of Experiments

A
  • Between-subject
  • Within-subject
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3
Q

Within-Subject

A
  • Differences within the same individual (someone is not the same day to day)
    X1a ≠ X1b ≠ X1c ≠ X1d
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4
Q

Between-subject

A
  • Differences between people (they are different than others)
    X1 ≠ X2 ≠ X3 ≠ X4
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5
Q

Between-group

A
  • Differences across groups (groups that are different)
    M1 - M2 ≠ 0
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6
Q

Within-group

A
  • Differences within the same group (individuals making up the group will be different)
    X1 ≠ X2 ≠ X3 ≠ X4…..Z1 ≠ Z2 ≠ Z3 ≠ Z4
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7
Q

Between-Subject Group Design

A
  • Different “subjects” in each group
  • each measured once
  • Hypothesis tested:
    Group 1 average ≠ Group 2 Average
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8
Q

Within-Subject Group Design

A
  • Different “subjects” in each group
  • each measured twice
  • Hypothesis tested:
    Average pair difference ≠ 0
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9
Q

Order Effects

A
  1. Practice: get better on the dependent Variable test
  2. Fatigue: get tired and bored with the dependent variable.
  3. Carryover: effect of an earlier treatment lingers
    Example: A drug given earlier in the day may
    affect performance on a later trial.
  4. Sensitisation: Participants figure out the hypothesis near the end of the study.
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10
Q

Range Effects

A
  • Best performance near middle of range
  • Choose levels that allow generalization to real-world (practical)

Be careful when selecting ranges to be broad enough to catch everything and is practical

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11
Q

Approaches to order problem

A
  • Avoid the problem: use between-subject designs instead
  • reduce the practice, fatigue, carryover, and sensitization effects (measure only once and use of distractor sets)
  • randomize the sequence of treatment
    a.) counterbalance designs (guaranteeing that you
    have just as many with treatment A before B or
    B before A)
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12
Q

Reduce Specific Order Effects

A
  • Practice Effects: Before starting the experiment, give participants plenty of practice on the DV task.
  • Fatigue Effects: Keep experiments short
  • Carryover Effects: space treatment far enough apart
  • Sensitization Effects: Don’t let participants know what the DV is
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13
Q

Randomize Sequence of Treatments

A
  • Participants get treatments in a random order
    a.) Advantage:
    i. participants won’t all receive the same
    sequences of treatments.
    b.) Disadvantage:
    i. randomization alone doesn’t guarantee that order effects will be balanced out.
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14
Q

Counterbalance Designs (2 Factorial ANOVA)

A
  • All participants receive each treatment
  • Treatment levels are balanced
  • ABBA counterbalancing
    a.) assumes confounding effects are linear (due to order of effects are reversible.)
  • treat order Independent variable as between-
    subject variable
    a.) the between-subject factors manipulate the
    order of treatment.
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15
Q

Counter Balance Advantages & Disadvantages

A

Advantages:
Ensures that routine order effects are balanced across conditions; thus, if there are 2 treatments & 10 participants:
* 5 participants will get T1 then T2
* 5 Participants will get T2 then T1

Disadvantages:
Need to use an ANOVA to analyze results and need more participants

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16
Q

Results from a 2X2 Counterbalanced Design

A
  • Possible Main Effect of treatment
  • Possible Main Effect of counterbalancing
  • Possible Treatment X Counterbalacing Interaction
17
Q

How to determine Main Effects or Interaction on Graphs

A

Main Effects: flat lines and midpoints are separated
Interaction: Lines are not parallel, and mid points are connected.

18
Q

Latin Square

A
  • Allows for counterbalancing using fewer groups. Looks for sequences of treatments so that:
    a.) every treatment precedes and follows every
    other treatment the same number of times
    b.) and each position in the sequence

Nice for even numbers only; odd numbers produce a mirror of the square, producing 6 unique conditions

Example: 4 treatments A,B,C,D (4 X 3 X 2 X 1)
There are 24 possible combinations; using the Latin square, we can reduce them to 4.

19
Q

Matched Pair Designs (combined with within-subjects and between-subjects)

A
  1. Matched up similar participants that correlate with the DV
  2. Use random assignment to put one member of each pair in the treatment group(s), the other in the control group(s)

Only effective if matching is appropriate for DV

20
Q

Match Pair Designs Info

A
  1. Matched “subjects” in each group
    a. each measured once
    b. Hypothesis tested:
    Average pair difference ≠ 0
    Example: Yolk Control Design (kitten brought up in an environment of only vertical lines and later only associated everything with vertical lines.)
  2. How to match:
    a. should correlate strongly with DV
    i. use the DV
    ii. previous research
    b. If the matching variable is unrelated to the DV
    i. matching will not reduce the random error
    ii. matched designs have half the df (degrees of freedom) of between-subjects design
    iii. lower df (degrees of freedom), higher t (or F, or…) needed for significance
21
Q

Single Variable Experiments

A
  • Advantages:
    a.) determine if there is an effect
    b.) easy to analyze and interpret
    c.) rule out competing theories
  • Disadvantages
    a.) no ability to determine the shape of the
    function (only if you have more than 2 dots on a graph)
    b.) limits Interpolation (w/in known boundaries) and Extrapolation (outside of known
    boundaries)
22
Q

Multilevel Experiments

A
  • 1 IV with more than 2 groups

Advantages:
a.) better able to tell the shape of the function
b.) common in behavioral and drug research
Disadvantages:
a.) requires more time and effort
b.) harder to analyze and interpret the results

23
Q

Factorial Design

A
  • Factors can be within or between-subjects
  • Mixed factorial designs

Advantages:
a.) Interactives
b.) make random variables into factors
c.) decreases error variances
Disadvantages:
a.) more effect
b.) each additional factor increases the number of
cells

24
Q

Choosing Designs

A
  • Between-subjects:
    a.) if sensitization, practice, fatigue
    i. have enough participants
    ii. want to generalize, and in real life, people are
    exposed to only one level of the treatment
  • Within-subjects:
    a.) if sensitization, practice, fatigue, or carryover
    effects are not likely
    i. want a powerful design
    ii. hard to find participants
    iii. want to generate, and in real life, people are
    exposed to both treatments
  • Matched Pair:
    a.) easy to obtain scores on matching variable
    b.) matching variable correlates highly with DV
    c.) hard to find participants
25
Q

2 X 2 Counterbalanced Design
(within-subject design and want to balance out)

A

*want to balance order effects
* interested in the nature of order effects (if treatment has an effect)
* have enough participants
* no concern of hypothesis guessing

26
Q

Factorial Design

A
  • you want to look at more than 1 IV
  • you want to know about interactions
  • have enough participants
  • appropriate concerns depending on each factor (between or within)