Chapter 11 Flashcards

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1
Q

stage of cognitive development in which children are able to think about two or more dimensions of a problem (decentered thought), dynamic transformations, and reversible operations

A

concrete operational thought

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2
Q

a model of human memory that views information as moving through a series of storage locations, from the sensory stores to short-term store to long-term store

A

stores model (of memory)

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3
Q

the process of recoding individual elements in memory into larger groups of information

A

chunking

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4
Q

models of human memory that view memory as an interconnected network of concept nodes connected by links of varying strengths

A

network models (of memory)

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5
Q

the information currently active in your memory system and currently available for use in a mental task

A

working memory

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6
Q

memory of knowledge or events that is permanent

A

long-term memory

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7
Q

the process of forming a mental representation of information

A

encoding

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8
Q

placing information in permanent, or long-term, memory

A

storage

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9
Q

the process of finding information in memory at the desired time

A

accessing

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10
Q

in the stores model, retrieval is the process of bringing information from the long-term store to the short-term store. In network models, retrieval is the process of activating information so that it becomes a part of the working memory and thus available for use

A

retrieval

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11
Q

a characteristic of human memory. We store parts of events and knowledge; during recall we retrieve the stored pieces and draw inferences about the rest

A

reconstructive memory

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12
Q

memories of events of great personal importance. They are episodic memories and are often vivid and detailed

A

autobiographical memories

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13
Q

the amount of information a person knows about a particular topic

A

knowledge base

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14
Q

conscious, intentional, and controllable plans used to improve performance

A

strategies

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15
Q

models of cognition that are programmed on computers: output of the programs is compared to human performance

A

computational models

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16
Q

sets of computerized if-then statements that state the specific actions that will be taken under certain conditions

A

production systems

17
Q

“neurally inspired” or neural network models of cognition that view knowledge as based on patterns of activation among interconnected sets of individual units rather than stored as entire concepts

A

connectionist models

18
Q

the view that memory representations vary on a continuum from exact and literal to imprecise and general memory traces based on the gist of the information or event

A

fuzzy trace theory

19
Q

a person’s explicit knowledge about language itself and about his or her own use of it

A

metalingustic awareness

20
Q

stories about personal experiences that use language to inform others about the self and that provide increased self-understanding

A

personal narratives

21
Q

a perceptual process in which people quickly and easily determine how many objects are in a small set without actually counting them

A

subitizing

22
Q

the idea that children solve math problems by choosing the fastest approach that they can execute accurately

A

strategy choice model

23
Q

the understanding that words are made up of smaller units of sound; also, association of printed letters with the sounds that go with them

A

phonemic awareness

24
Q

incorrect spellings that children create by sounding out words and writing the associated letters

A

inventive spellings

25
Q

adding or “dumping” in ideas as they come to mind; a failure to selectively organize ideas in writing

A

knowledge telling