BFTN Flashcards

1
Q

BFTN

A

Battle Force Tactical Network

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2
Q

PEO C4I

A

Program Executive Office Command, Control, Communications, Computers and Intelligence

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3
Q

What does PEO C4I do?

A

PEO C4I is the Navy’s first line to acquire the right communication and technology tools to deliver affordable, integrated and interoperable information warfare capabilities to the fleet. PEO C4I is headquartered at NAVWAR’s Old Town Campus in San Diego, CA. It includes eleven program offices responsible for acquiring fielding, and supporting C4I systems extending across Navy, joint, and coalition platforms. This includes the management of acquisition programs and projects that cover all C4I disciplines.

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4
Q

Reconfigure BFTN to operate email in legacy system

A
  • HFIP GUI
  • login as administrator
  • Stop HFIP mode
  • configurations tab
  • stack setting: note node (NODE_ADDR)
  • modify
  • Media Access Mode: CSMA (apply changes)
  • add host name and address of other ships (…navy.smil.mil)
  • for own: outlook express > tools > accounts > properties > after @
  • Startup tab > start
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5
Q

How to stop HFIP BFTN email terminal?

A

Stack settings modigy > change CSMA for HF token bus

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6
Q

BFTN referencing materials

A

IP Scheme Diagram (on rack)
Patching Diagram (on rack)
QRG (attached to rack)
PMS/MRC
Tech Manual
Techtube videos

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7
Q

IP Scheme Diagram
How it helps?

A

Shows the logical connections and IP addresses

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8
Q

Patching diagram (BFTN)

A

Connection to serial cryptos, to controllers and modems to radios.

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9
Q

Tech Manual (BFTN)

A

All encompassing
Operating procedures
Maintenance
QRG etc

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10
Q

BFTN AN/USQ number

A

AN/USQ-195A(V) Battle Force Tactical Network (BFTN)

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11
Q

Over the air and loopback test steps and config

A

110B-F
Full duplex
Test: loopback on
US or Allied HFIP GUI
“Stop” to stop token ring
Start RFchat
Send (red) test messages and will receive (blue) messages back

Over the air
Changing loopback off
Still full duplex
Start RFchat again

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12
Q

What does loopback test prove?

A

Proper connection and configuration from controller, through crypto, to the modem.

In over the air configuration it proves that everybody should be able to hear me if I can hear myself

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13
Q

How to test before entering token ring ?

A

Point to point: RFChat loopbacks

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14
Q

How to enter token ring?

A

HFIP GUI
“Start”
Network info tab will show participants (2min)

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15
Q

If Satellite is down how to communicate to other ships in the vecinity

A

BFTN HF or UHF

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16
Q

Kill ADNS go
Kill router “disable”
enable CaaS
neighbor stat
in Allied is CENTRIX

A

Forcepoint
Shows neighborstate
Hexchat
Choose Pacific/ Atlantic

17
Q

WSC-3 BFTN

A

Comm Mod LOS
Mode Remote
Squelch Off
Standy by (AM)
5 mhz away from other WSCs

18
Q

Full neigborstate BFTN

A

Forcepoint Sidwinder
“Show directly comlr neighbors”

19
Q
A
20
Q

Neighbor ID
The Neighbor ID is the router ID of the neighbor router. The router ID is the highest IP address or the highest ip address among loopback addresses (if one is configured) on the Cisco router or can be configured manually by “router-id x.x.x.x”. In the previous example, Router 1 has a loopback address, 192.168.45.1, which becomes the router ID. Once the router ID is chosen, it cannot changed unless the OSPF process is reset (clear ip ospf process xx) or the router is reloaded. And IP address of router ID does not need to be reachable.

Priority
The Pri field indicates the priority of the neighbor router. The router with the highest priority becomes the designated router (DR). If the priorities are the same, then the router with the highest router ID becomes the DR. By default, priorities are set to 1. A router with a priority of 0 never becomes a DR or a backup designated router (BDR); it is always a DROTHER, that means a router that is neither the DR or the BDR.

State
The State field indicates the functional state of the neighbor router. Refer to OSPF Neighbor States for more information about states. FULL means the router is fully adjacent with its neighbor. The neighbor is the DR, so it is Router 1.

Dead Time
The Dead Time field indicates the amount of time that remains as the router waits to receive an OSPF hello packet from the neighbor before it declares the neighbor is down. On broadcast and point-to-point media, the default dead interval is 40 seconds. On non-broadcast and point-to-multipoint links, the default dead interval is 120 seconds. In the previous example, the Dead Time is 36 seconds before the neighbor 192.168.45.1 is declared down.

Address
The Address field indicates the IP address of the interface to which this neighbor is directly connected. In the case of unnumbered links, this field shows the IP address of the interface to which the neighbor is unnumbered. When OSPF packets are transferred to the neighbor, this address is the destination address. In the previous example the interface IP address of the neighbor is 10.0.0.1.

Interface
The Interface field indicates the interface on which the OSPF neighbor has formed adjacency. In the previous example the neighbor can be reached through Ethernet 0.

A

show ip ospf neighbor command

21
Q
A