Athletics- jumping Flashcards

1
Q

Define projectile motion

A

Motion of object under influence of gravity and air resistance
Neglecting air resistance, constant horizontal velocity, changing horizontal velocity

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2
Q

Angles for maximising the range of a projectile

A

Please height same as landing: optimum is 45 degrees
Release height less than landing: optimum greater than 45 degrees
Release height greater than landing: optimum less than 45 degrees

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3
Q

Projectie motion- newtons 1st law

A

When no forces act on a body/net force is 0, body’s motion remains unchanged
Internal forces don’t change centre of gravity motion
path is predetermined before jump

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4
Q

Centre of gravity

A

Although path of centre of gravity can’t be altered in flight, internal forces may be used to change mass distribution (position of segments) with respect to centre of gravity

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5
Q

High jump- contributions to height

A

Raise centre of mass at take off
High arms
High lead leg
Fully extended take off leg

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6
Q

Countermovement action (second to last step before hit the ground)

A

CM action stimulates stretch shortening action muscles. Pre stretching muscle with eccentric contraction before it is shortened increases the force the muscle can produce
CM also increases vertical ROM
Therefore the athlete has more time to apply force and increase impulse

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7
Q

Increasing height of CM at TO and peak height of CM during flight

A

‘Trade off’ between size of fore and time of application. Athletes may not be able to apply max force if time is too short/long (due to muscle contractile properties and limb range of motion)
Arm swing- might help increase ground reaction force and body momentum during take off (larger force applied to the ground. ground will push you with longer force)
Performance improves with fast run up and application of large ground reaction force

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8
Q

Long jump- take off distance

A

Accuracy of take off (close to the board)

centre of ass forward of the body

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9
Q

Long jump- flight distance

A

Take off speed as fast as possible

lower CM at second to last stride and focus on upward movement on last step

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10
Q

Long jump- touch down distance

A

land with CM behind feet and as low as possible
Feet as far forward as possible
Low knees
Flex hips, extend knees

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