Assassins Creed III Flashcards
Product Context
- Published by Ubisoft and encompasses 12 incarnations of the game, plus spin-offs
- Action-adventure, open world game
- Played from third person perspective, historical setting
Success
-In 2021 the franchise sold recorded sales of 155 million units since its introduction in 2007
-Helped by the launch of ‘Assassin’s Creed Valhalla’ in 2020 which sold more units in its first week than any other game series
Historical Contexts
-New media form
-Growth of this form since the 1970s
-Rapid development of ‘the gamer’ and difficulty of regulating and monitoring the impact of a fast paced industry
Economic Contexts
- The release of new gaming technology or games from popular franchises can be major economic events
- In 2021 the value of the global video games market was estimated to be $138.4 billion increasing from $52.8 billion in 2012. Mobile gaming is the fastest growing area
Process of production, distribution and circulation
- Video games’ production techniques have evolved and become increasingly innovative as the industry has become more competitive and the demand for games has increased
- Being part of a franchise is a production model that both increases economic viability and establishes a brand identity
- Advances in technology have shaped video games by the inclusion of more complex gameplay, highly developed graphics and advanced CGI
- In terms of production the games in the franchise are part of a multinational development which is typical of game production in larger studios such as Ubisoft
Decision to release Assassin’s Creed III: Liberation
- To tap into the increasing popularity of mobile gaming
- The PS Vita was designed with many features usually associated with smartphones
Why the game was released
- An attempt to bring high game production values to the burgeoning new mobile gaming arena
Newer games in the franchise
Have introduced cross-generational gaming enabling data to be transferred from earlier generation consoles and cross-play between different platforms
Announced in 2021
- The new game to be released in the franchise, Assassin’s Creed Infinity, inspired by the success of games like Fortnite, would be a fully live service game
-This would expand the franchise and enable the games to time jump and include multiple historical settings rather than the single setting of the existing games - This would also ensure the longevity of the franchise and the ability to add new content rather than launching a completely new game.
Video game regulation in the UK
- Have been regulated by the BBFC
- Now largely regulated by the Video Standards Council (VSC) who applies the PEGI system (Pan European Game Information)
Convergence
- A handheld game which could be linked to the full PS3 console version of the game
- The convergence between social media platforms promotes gamer engagement and identification with the game across the fan community
-Important to Ubisoft as an individual producers of game content - Risks of piracy and leaked content
Cultural industries theory (Hesmondhalgh)
- The video games industry is designed to make a profit, they operate in a competitive market
- They minimise risk though genre-formatting
- The marketing of Assassins Creed’s new game uses audience recognition of the game and brand so audiences know what to expect
- The sequel formula of the franchise model gives audiences clues of what to expect, but enough differences through themes to ensure anticipation
Social and Cultural contexts
- The Assassin’s Creed franchise has made adaptations over the different versions of the game to address changes in society and culture and audience expectations
- There are examples of female protagonists in the later games
Large companies operate across a number of different cultural industries (Hesmondhalgh)
- The video games industry is dominated by large multi-national conglomerates
- Ubisoft is the fifth largest video game company but is now in competition with tech companies like Facebook, Google and Amazon
Brand identity of Assassin’s Creed
A fan community already exists and gaming audiences have preconceived ideas of what to expect and used in the marketing