ARTS and Agile Teams Flashcards

1
Q

Agile Teams are ______ _______, self-organizing entities that can define, build, test, and where applicable, deploy increments of value .

A

cross-functional

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2
Q

True or False: Agile teams are optimized for communication and delivery of value

A

True

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3
Q

Agile Teams deliver value every _____ ______

A

two weeks

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4
Q

Agile Teams contain two specialty roles which are: ______ and ____

A

Scrum master and product owner

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5
Q

Agile Teams consist of _____ team members

A

5-11

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6
Q

Agile Teams create and refine _____ and acceptance criteria

A

stories

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7
Q

The agile team is responsible for defining, building, testing and developing ______

A

Stories

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8
Q

Agile Teams are responsible for building quality into each ______ of the solution.

A

increment

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9
Q

Agile teams develop and commit to team PI ______ and interation goals

A

Objectives

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10
Q

Agile Release Teams have _____ - _____ teams (and ____ - _____ individuals)

A

5-12 teams

50-125+ individuls

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11
Q

True or False: Agile Release Teams align to a common mission via a single Program backlog

A

True

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12
Q

True or False: Asking powerful questions can help connect ideas and generate deeper insights.

A

True

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13
Q

True or False: Teams are far more productive than the same number of individuals.

A

True

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14
Q

True or False: Face to Face communication is extremely efficient.

A

True

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15
Q

True or False: Teams performed best when they have planned periods of focused, uninterrupted work

A

True

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16
Q

True or False: Products are more robust when a team has all the
cross-functional skills necessary

A

True

17
Q

True or False: When teams themselves make a commitment, they

will probably figure out how to meet it

A

True

18
Q

True or False: Changes in team composition can impact productivity

A

True

19
Q

True or False: Peer pressure is a strong motivator

A

True

20
Q

True or False: Absence of trust is a key problem that leads to the other 4 common dysfunctions of a team.

A

True

21
Q

What are the 5 dysfunctions of a team?

A

1) Absence of Trust
2) Fear of Conflict
3) Lack of Commitment
4) Avoidance of Accountability
5) Inattention to Results

22
Q

______ is the ultimate competitive advantage, however many teams are dysfunctional.

A

Teamwork

23
Q

SAFE address the Inattention to Results dysfunction by requiring ______ to be reviewed at the end of every iteration and release to drive continuous improvement.

A

Results

24
Q

SAFe address the Avoidance of Accountability dysfunction by using Stakeholder, peer pressure and review of results to drive ______.

A

Accountability

25
Q

SAFe addresses Lack of Committment dysfunction by requiring the teams to make committments to each other and the ______.

A

Stakeholders

26
Q

SAFe address the fear of conflict dysfunction by creating a ______ environment for conflict to occur. The scrum master encourages discussion of disagreements. Shared committment avoids individual conflict that occurs when objectives are not aligned.

A

safe

27
Q

SAFe addresses the Absence of Trust dysfunction by create a safe environment for teams to share commitments and goals while displaying hypertransparency and engaging in _______.

A

retrospectives

28
Q

True or False: A leader should spend more time helping things go right than dealing with things that are going wrong.

A

True

29
Q

A leader should helps others see their _________ as human beings with their own need, cares, worries and objectives (instead of as obstacles)

A

teammates

30
Q

A leader should help the team set common vision, _____ and values.

A

goals

31
Q

A leader should start ____ dealing with long term tension within the team.

A

gradually

32
Q

A leader should _____ the team on achieving a consensus

A

educate

33
Q

A leader should build _______ collaboration

A

relentless

34
Q

A leader must master proven _____ ______ techniques

A

conflict resolution

35
Q

True or False: Working agreements facilitate conflict management

A

True