Arousal (Hanin's Zone and Peak flow) Flashcards
1
Q
Define Zone
A
- Area of controlled arousal and high levels of performance.
2
Q
Define Peak flow
A
- The ultimate intrinsic experience felt by athletes from positive mental attitude, with supreme confidence, focus and efficiency.
3
Q
Zone of optimal functioning
A
- Psychologist Hanin studied the inverted- U theory and made adaptations to it.
- Suggesting that increases in arousal can improve performance.
- Optimal level of arousal does vary for individual players from high to low.
4
Q
Zone of optimal functioning (pt.2)
A
- Rather than a point of optimal arousal, the best level in sport for maximum confidence etc. is a ‘zone’.
- This ‘zone’ is a mental state that autonomous performers only experience once or twice in their career.
5
Q
‘In the zone’ characteristics
A
- Performing at optimal arousal levels.
- Feeling completely calm.
- Complete attentional control (concentrated on task).
- Performing on autopilot.
- Feeling completely confident that success is evitable.
- Performing smoothly, efficiently and effortlessly.
- These all result in a smooth, effortless performance at the highest level. Being in the zone can then lead to the ‘peak flow experience’.
6
Q
Look at diagram of Hanin’s zone of optimal functioning.
A
7
Q
What is the peak flow experience?
A
- The peak flow is the ultimate positive psychological state for a performer.
- Very rare and intense.
- It happens when timing, action and movement appear to be perfect.
- It is the ultimate intrinsic experience.
8
Q
Characteristics of the peak flow experience…
A
- Belief in the ability to complete the challenge.
- Clear goals.
- Total focus.
- Positive attitude.
- Effortless movement.
- Subconscious feeling of control.
- In the ZOF.
9
Q
What are the 3 factors affecting peak flow?
A
- Poor mental preparation.
- Environmental issues.
- Effect of injury/ fatigue.
10
Q
- Poor mental preparation
A
- Therefore, failure to reach optimum level of arousal.
11
Q
- Environmental influences
A
- Such as pressure from the crowd, challenge perceived as too difficult/ easy or frustration caused by a referee’s decision.
12
Q
- Effect of injury/ fatigue
A
- Will stop a performer keeping up with the flow experience.