APPLICATION AND EVALUATION OF LEARNING THEORIES IN BEHAVIOUR MODIFICATION Flashcards
Define Behaviour Modification
Is the use of conditioning techniques to alter human behaviour & thoughts.
Systematic desensitisation is used for what
Treatment for Phobias
How does Systematic desensitisation occur
Uses classical conditioning techniques to reduce fears and phobias whereby the fear is replaced with relaxation techniques that will result in a more appropriate response.
What is a phobia
A phobia is an Anxiety disorder involving extreme, irrational and persistent fear of an object/ situation out of proportion with the actual level of threat posed.
Give some examples of a phobias
-Arachnophobia: fear of spiders
-Acrophobia: fear of heights
-Claustrophobia: fear of tight spaces
List the steps of facing a phobia & what is step 5 known as
Step 1: Find the extent of the fear
Step 2: Find the source of fear
Step 3: Create list of least to most fearful situations
Step 4: Relaxation techniques are taught and practiced
Step 5: Therapist gradually introduces the fears from least to most fearful and pairs them with relaxation techniques until they are comfortable to move to the next step on the list
Step 5 is known as graded exposure
List the strengths and limitations of Systematic desensitisation
Strengths
-When paired with therapy and relaxation techniques, SD can be a great tool to conquer fears and phobias.
Criticisms
- Can take many months of regular therapy sessions to see results.
What are token economies
Uses Operant Conditioning techniques by introducing “symbolic markers”, such as coloured counters, stickers, or fake money, as a currency to reward good behaviour.
Strength & Con of token economies
- more effect than simple conditioning as simple can cause someone to be full and cease to respond to reinforcement.
- There is slow accumalation of tokens means that the secondary goal at an unsustainable rate
Where do you see token economies being used
-Widely used in classrooms, psychiatric hospitals and prisons to alter undesirable behaviours.
-Loyalty programs: ie. Frequent flyer points, coffee cards
- Casino chips