Aggression- Media influences Flashcards

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1
Q

Define media

A

The main means of mass communication that allow information to be passed to lots of people at once

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2
Q

What are computer games?

A

Programs that enable a player to interact with a ritual game environment for entertainment and fun

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3
Q

What was the procedure of Greitemeyer and Mugger (2014)?

A

-Meta analysis of 27000 participants
-Testing the effects of violent video games (aim to harm another character ) = prosocial games

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4
Q

What were the findings of Greitemeyer and Mugger?

A

-Found an effect across all research (aggressive and prosocial)
-Effects evident regardless of study type
-Small average affect size
-Prosocial games reduced aggression as much as violent games increased it

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5
Q

Give some evaluation of Greitemeyer and Mugger

A

-Most research shows and effect but it is small, correlation not causation
-Lab experiment- extraneous variables are controlled
-Meta analysis so findings are reliable

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6
Q

Give an examples of a case study that involved media influencing aggression

A

-Columbine high school massacre (school shooting and attempted bombing)
-April 20 1999
-12 th gad student murdered 12 students and 1 teacher
-Started debates + moral panic over guns and gun laws, high school cliques, subcultures and school bullying, use of the internet, violence in video games and movies
-However there may have been other factors that contribute to this, not just the ones named

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7
Q

What are the 3 ways the media influences on aggression are studied?

A

-Experimental studies
-Longitudinal studies
-Meta analysis studies

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8
Q

Give an example of an experimental study

A

-Gentile and stone
-Lab experiment
-Found short term increases in levels of physiological arousal,hostile feelings and aggressive behaviour
-Followed after playing a violent video game

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9
Q

Give an advantage and disadvantage of experimental studies

A

-Highly controlled- extraneous variables are controlled so cause and effect can be identified
-Lacks ecological validity and mundane realism

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10
Q

Give an example of longitudinal studies

A

-Anderson et al
-Surveyed 430 children between 7 and 9 at 2 points in the school year
-Children wo had high exposure to violent video games became more verbally and physically aggressive

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11
Q

Give an advantage and disadvantage of longitudinal studies

A

-patterns can be observed over a long period of time
-More expensive as research is being carried out over a long period of time
-Cause and effect cannot be established

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12
Q

Give an example of a meta analysis study

A

-Bushman and Hussmann
-Meta analysis of 431 studies
-Most studies look at the impact violent TV but some looked at video games, combic books and music
-Found that there was an effect
-Short term effects were greater in adults, long term effects were greater in children

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13
Q

What are the advantages and disadvantages of meta-analysis studies?

A

-Reliable- findings have been consistent across many studies
-Expensive
-How do you measure aggression in the same way every time?

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14
Q

What is mean world syndrome?

A

Cognitive bias where people may perceive the world to be more dangerous than it actually is

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15
Q

What is mean world syndrome caused by?

A

Long term, moderate to heavy exposure to violence related content in mass media

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16
Q

Who came up with the concept of mean world syndrome?

A

Gerbner

17
Q

Give an evaluation point (Research support)

A

-Greitmeyer and Mugger
-Conducted a meta analysis study of 37000 participants across 98 studies
-Found an effect across all research (agressive or prosocial)
-Effects were evident regardless of the study type
-The effect was small (small average effect size)
-Prosocial games reduced aggression as much as violent games increased it
-Tested the effect of violent video games (aim to harm another charcter) + prosocial games
-Meta analysis so increased reliabilty

18
Q

Give an evaluation point (confounding variables in longitudinal studies)

A

-Over long period of time many sources of aggression interact with media influences such as role models therefore it is difficult to separate them and asses contributions to aggressive behaviour
-Impossible to conclude that violent media rather than confounding variables have affected aggression

19
Q

Give an evaluation point (correlation does not mean causation)

A

-Columbine High School shooting and attempted bombing
-April 20 1999
-Sparked debate and moral panic over guns and gun laws, high school cliques, subcultures and school bullying
-Use of the internet + violent video games and movies
-Other factors may contribute

20
Q

What did dewall and anderson suggest?

A

-General aggression model
-Suggests that there is no single factor to explain all research

21
Q

Define desensitisation

A

Reduced physiological response (SNS arousal)- when we watch aggression repeatdley we become used to it and the physiological effects are reduced

AND

Reduced psychological response- repeated exposure means that aggression is seen as socially acceptable so negative attitudes towards violence weakens, less empathy is felt for victims

22
Q

A 2014 study shows that overall violence in movies has doubled since 1.______ and gun violence has 2.____ since 1985, movies that were given a 3.___ rating in the 80s would probably receive a PG-13 now

A
  1. 1950
  2. Tripled
  3. R
23
Q

What is disinhibition?

A

Exposure to violent media changes usual restraints- violent media gives aggressive behaviours social approval especially where effects on victims
are minimised and appear justified

Enhanced if aggression is rewarded- not unusual for video games to show violence being rewarded at the same time as its consequences being minimised/ reduced

24
Q

Give some real-life examples of disinhibition and desensitization

A

-James bulger
-Slender man case- 2014

25
Q

What is cognitive priming?

A

a script learned about how to behave to aggressive cues, automatic process (unconscious), script is triggered when we encounter a situation that we perceive as aggressive (links to fixed action patterns

26
Q

Evaluation for desensitisation (research support)

A

-Desensitization can be adaptoive for individuals
-Army troops
-Densensitisation to the horrors of combat, makes the individuals more effective in their role
-Howver desensitisation to violent stimuli may also be detremantal to the individual and society
-Bushman and anderson suggest that there are worrying consequences when individuals are desensitized to violence after exposure to violent media
-Violent media exposure can reduce helping behabiour that might otherwise be offered to others in distress
-suggests people exposed to media violence become comfortably numb to the pain and suffering of otjers and are therefore less helpful

27
Q

Give an evaluation point for disinhibition

A

-The liklihood for disinhibition depends on other factors, the liklihood of disinhibition occuring is dtermined by a number of factors, some of which relate to viewers themselves and some to the context in which media is viewed
-For example younger children are more likely to be affected because they are more likely to be drawn into high action violent episodes without considering the motives/consequences of the violence (colins 1989)
-Children growing up in households with strong norms against violence are unlikely to experince sufficent disinhibition for them to exhibbit aggressive behaviour
-whereas the disinhibition for them to experince physical punishmement from there parents, they identify more with violence
-Demonstrates the relationship between media violence and disinhibiton is not a straightforward one and is mediated by a number of individual and social charcteritics

28
Q

Give an evalauation point for cognitive priming

A

-Bushman (1998)- study of 200 male and female psychology undergraduate studnets
-Particpants watched either a 15 minute segment of violent film set or non violent film
-Participants who watched the violent film subsequently had a quicker reaction time to aggressive words than those who had seen the non aggressive film
-However video content did not influence reaction times to non aggressive words
-These findings provide support for cognitive priming