Aggression Flashcards

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1
Q

Neural explanation

A

brain structures and neurotransmitter levels. Limbic system controls emotional response
Hypothalamus - controls ANS (if damaged…)
Amygdala - controls emotional response (damage can lead to overreaction)
Serotonin - higher aggression (no inhibition)

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2
Q

Neural - evaluation

A

ultimatum/Fmri
PA – benzodiazepines
Correlational research = inconclusive.
Scientific methods

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3
Q

Hormonal explanation

A

high testosterone associated with high aggression.
T acts with receptors in brain
Affects neural transmission and amount of neurotransmitters at serotonergic synapse. Low S = higher aggression

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4
Q

Hormonal - evaluation

A

Dolan found correlation

biological determinism

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5
Q

MAOA gene

A

gene controls enzyme low of this to (warrior gene)
Only men – on X (cancelled out in women)
Mop up excess neurotransmitters (abnormal leads to aggression)

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6
Q

Genetic - evaluation

A

Brunner Dutch family (but another explanation – SLT)
Legal system – free will and determinism
Objective method
Socially sensitive – blame family.

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7
Q

Evolutionary explanation

A

Adaptive
Status, territory, mates, resources and dominance
Strong jawline and forehead - attractive
Men fight for risk of cuckolding

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8
Q

Mate retention strategies

A

Direct guarding – give me your phone

Negative Inducement – insulting or threatening

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9
Q

Evolutionary - evaluation

A

domestic abuse risk.
Correlation between suspicion of cheating and spousal violence
Can explain gender difference – Campbell but soldiers. Kung san tribe shows it isn’t inevitable

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10
Q

Ethological

A

Animals aggressive because it is adaptive and is for survival. Fight for territory, status, dominance mates, resource

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11
Q

Ritualism

A

Fighting in pack – not real, just for practice

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12
Q

Innate releasing mechanism

A

Cue to be aggressive

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13
Q

Fixed action pattern

A

Automatic reaction

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14
Q

Ethological - evaluation

A

Stickleback Red fish
Haka and Eskimos support the fake fighting
PA – zookeepers
Extrapolation. Humans have different reasons

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15
Q

Deindividuation

A

Feel less responsibility

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16
Q

How do we feel anonymous?

A

Uniform, mask, group, identity, dark or online. Makes us feel anonymous.

17
Q

Public and private self - awareness

A

Public (less about what others think) and private (don’t judge yourself) self – awareness reduced

18
Q

Deindividuation - evaluation

A

Zimbardo
hoodies vs. names and shocks.
Doesn’t always lead to aggression – prosocial e.g. sexy times.
Help with internet trolling.

19
Q

Frustration - aggression

A

Psychodynamic
Blocked goal
F always leads to aggression. Becomes cathartic.

20
Q

Displacement

A

Abstract, unavailable or power

21
Q

Frustration - aggression evaluation

A

open carry laws (acts as a cue)
Origami activity – very quick (date or boss). Aggression through reviews
Bushman’s boxing – not cathartic. Makes you more aggressive.

22
Q

SLT - mediational processes

A

Mediational processes - ARMM

23
Q

Role model

A

Role model – we observe
Imitate behaviour
Vicarious reinforcement
Sex, status, attractiveness and age

24
Q

SLT - evaluation

A

Bandura’s Bobo doll (but boys)
Can explain cultural differences - !Kung San Tribe (lack of aggressive role models).
PA – helps in understanding of the importance of good role models.

25
Q

Situational

A

deprivation mode of freedom, relationships, independence, safety and material resources. Made worse by overcrowding

26
Q

Situational - evaluation

A
tweaks made (music, AC) led to decreased aggression. 
But found that dispositional factors are more important
27
Q

Dispositional

A

importation (characteristics into prison)

Low self -control, Impulsivity, Antisocial Race Sex.

28
Q

Dispositional - evaluation

A

No PA

hard to control these experiments

29
Q

Effects of media

A

Computer games – disinhibition (becomes the norm), cognitive priming (acts as a cue to aggressive behaviour. Schema created) and desensitisation (lower physical arousal).

30
Q

SLT - media

A

Normal info

31
Q

Media - evaluation

A

computer study – emotional areas switched off when playing game
PA – use it to help.
Nature/nurture.
Krahe – showed opposite films when testing physiological arousal (less if watching violent)
Bandura.