Aggression Flashcards

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1
Q

Gene attributed to A A01

A

MAOA - monoamine oxidase A - metabolises S
- MAOA - L = more S
- MAOA - H = less S
= A

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2
Q

how do you study genetic influence

A
  • twin studies
  • adoption studies
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3
Q

twin study A02

A

Cocarro = 50% variance direct A in genes

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4
Q

Adoption studies A02

A
  • Hutchings and Mednick = 14,000 Danish adoptions – those with criminal fathers = more likely to be criminals.
  • Brennan and Mednick = criminal boys = only bio link when crime = property no violence. == only violent (generally) when both bio / adoptive = violent.
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5
Q

MAOA A02

A

(A02) = Brunner = Case Study – Netherlands = male borderline retardation – aggression – arson – rape == 5 male urine samples = low MAOA

(A02) = Caspi = longitudinal study – 500 boys == found 2 MAOA genes L/H

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6
Q

MA for genetic influence

A

MA – A02 = Rhee and Waldman – 51 twin studies == largely genetic yet 7 factors such as age and operationalisation = moderated its influence.

There is a genetic link – other factors mediate this link.

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7
Q

Genetic influence Eval

A

good
- Young - mice fierce gene

Bad
- causality
- sample
- external validity
- diathesis

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8
Q

Hormonal influence A01

A
  • Testosterone
    = Basal Model // T = D = A
    = Reciprocal Model = D = T = A

Cortisol = stress = high C = low T

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9
Q

Hormonal influence A02 T

A

Mazur and Booth = reviewed studies – concluded men with more T = more likely to use weapons in fights.

Dabbs = measured salivary T levels in prisoners – violent vs non // Violent = high T // Non-violent = low T

Lindman = Drunk males who are violent = higher T

Archer = MA = 230 men – 5 studies weak positive correlation T/A - Supp = Book = MA weak positive correlation = (0.14) – 45 studies T/A

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10
Q

Hormonal influence A02 C

A

Virkunnen low C in habitual violent offenders / violent children Tennes and Kreye.

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11
Q

Hormonal influence Eval

A

Good
- Mcburnett - emp = low c = 3x more A
Bad
- reductionist
- gender bias
- Method
- Zurich = T also fair be // Bain = T same between murd/non

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12
Q

Evolutionary explanations A01

A

EEA
Jealousy / cuckoldry
MSJ / infidelity
Evolved module homicide theory (Duntley/ Buss)
MRS = direct guarding / negative inducements

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13
Q

Evolutionary exp. A02

A

Cascardi and Vivian = pp. stated that mostly jealousy == aggression

Shackleford == survey – 461 men / 560 women in US found high correlation between 2 retention strategies (DG / inter NI) MRS = linked to A

Dell = MSJ accounts for 17% of UK murders

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14
Q

Evolutionary exp. Eval

A

Good
- Practical appl.

Bad
- excuses
- methodology
- gender
- falsifiable / pseudoscience / ID / temp valid

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15
Q

Media influence A01

A

recent issue
- more exposure = more A == active participant // rewarded - games

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16
Q

Media influence A02

A

Greitemeyer and Mugge: MA – 98 studies 2009, 37,000+ pps. == violent vs prosocial games == small average effect size == aggressive games = aggression etc. seen in all 98 studies (experimental, longitudinal, correlational).

Bjorkvist: expose 5-6 yr old Finnish children to violent vs non-violent films – violent film = higher physical aggression. Experimental.

Huesmann: 557 children (LONGITUDINAL) Chicago 1977 – 329 pps. 15 yrs later – habitual early exposure to media violence = both men and women predictive of later violent behaviours – regardless of EV.

17
Q

Media Influence Eval

A

Good
- Practical appl.

Bad
- exaggeration
- cant ethically measure in lab
- sample
- causality

18
Q

Media influences - D/D/CP (A01)

A
  • desensitisation = less anxiety / physio arousal
  • disinhibition = acceptable - inhibitions supressed
  • cognitive priming = ideas more accessible
19
Q

Media influences D/D/CG A02

A

Linz et al: repeated exposure to media then real violence == reduced physiological arousal (no heart rate increase)

Mullin and Linz: fewer negative attitudes towards violence in real life.

Zelli: priming by aggressive stimuli == individuals make hostile attributions which increase likelihood of aggressive behaviour.

20
Q

Media influence D/D/CG Eval

A

D1 = Carnagey
Playing violent video games == 20 mins / post 10 min clip of real violence == reduced physiological arousal
// appl. —- corel. / catharsis? / ID

D2 = depends on factors (heath = pre norms)

CG = Bushman
15min violent clip = faster reaction to aggressive words
(Anderson and Dill)
Violent games play == greater accessibility to aggressive thoughts even after one game.