7 Cognition and Language Flashcards

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1
Q

Cognition

A

The processes whereby we acquire and use knowledge

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2
Q

Language

A

A flexible system of communication that uses sounds, rules, gestures, or symbols to convey information

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3
Q

Phonemes

A

The basic sound units of a language that indicate changes in meaning

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4
Q

Morphemes

A

The smallest meaningful units of speech, such as simple words, prefixes and suffixes

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5
Q

Grammar

A

The language rules that determine how sounds and words can be combined and used to communicate meaning within a language

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6
Q

Syntax

A

The rules for arranging words into grammatical phrases and sentences

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7
Q

Semantics

A

The criteria for assigning meaning to the morphemes in a language

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8
Q

Surface structure

A

The particular words and phrases used to make up a sentence

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9
Q

Deep structure

A

The underlying meaning of a sentence

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10
Q

Image

A

A nonverbal mental representation of a sensory experience

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11
Q

Concept

A

A mental category for classifying objects, people, or experiences

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12
Q

Prototype

A

according to Rosch, mental model containing most typical features of concept

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13
Q

Linguistic determinism

A

idea that patterns of thinking are determined by specific language one speaks

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14
Q

Signs

A

stereotyped communications about an animal’s current state

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15
Q

Telegraphic speech

A

early speech stage of one and two year olds that omits words that are not essential to the meaning of a phrase

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16
Q

Problem representation

A

first step in solving a problem: defining problem

17
Q

Algorithm

A

step-by-step method of problem solving that guarantees correct solution

18
Q

Heuristics

A

rules of thumb that help in simplifying and solving problems, although they do not guarantee a correct solution

19
Q

Hill climbing

A

heuristic problem solving strategy in which each step moves you progressively closer to the final goal

20
Q

Subgoals

A

intermediate, more manageable goals used in one heuristic strategy to make i easier to reach final goal

21
Q

Means-end analysis

A

heuristic strategy that aims to reduce the discrepancy between current situation and desired goal at a number of intermediate points

22
Q

Working backward

A

heuristic strategy in which one works backward from desired goal to the given conditions

23
Q

mental set

A

tendency to perceive and approach problems in certain ways

24
Q

Functional fixedness

A

tendency to perceive only a limited number of uses for an object, thus interfering with the process of problem solving

25
Q

Brainstorming

A

problem-solving strategy in which an individual or group produces numerous ideas and evaluates them only after all ideas have been collective

26
Q

Compensatory model

A

rational decision-making model in which choices are systematically evaluated on various criteria

27
Q

Representativeness

A

heuristic by which a new situation is judged on the basis of its resemblance to a stereotypical model

28
Q

Availability

A

heuristic by which a judgement or decision is based on information that is most easily retrieved from memory

29
Q

Confirmation bias

A

tendency to look form evidence in support of a belief and to ignore evidence that would disprove a belief

30
Q

Framing

A

perspective or phrasing of information that is used to make a decision

31
Q

Hindsight bias

A

tendency to view outcomes as inevitable and predictable after we know the outcome

32
Q

counterfactual thinking

A

thinking about alternative realities and things that never happened