5 Learning Flashcards

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1
Q

Learning

A

The process by which experience or practice results in a relatively permanent change in behavior in the presence of well-defined stimuli

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2
Q

Conditioning

A

The acquisition of specific patterns of behavior in the presence of well-defined stimuli

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3
Q

Classical (Pavlovian) conditioning

A

The type of learning in which a response naturally elicited by one stimulus comes to be elicited by a different, formerly neutral stimulus

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4
Q

Unconditioned stimulus (US)

A

A stimulus that invariably causes an organism to respond in a specific way

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5
Q

Unconditioned response (UR)

A

A response that takes place in an organism whenever an unconditioned stimulus occurs

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6
Q

Conditioned stimulus (CS)

A

An originally neutral stimulus that is paired with an unconditioned stimulus and eventually produces the desired response in an organism when presented alone

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7
Q

Conditioned response (CR)

A

After conditioning, the response an organism produces when only a conditioned stimulus is presented

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8
Q

Desensitization therapy

A

A conditioning technique designed to gradually reduce anxiety about a particular object or situation

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9
Q

Conditioned food (taste) aversion

A

Conditioned avoidance of certain foods even if there is only one pairing of conditioned and unconditioned stimuli

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10
Q

Operant behavior

A

Behavior designed to operate on the environment in a way that will gain something desired or avoid something unpleasant

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11
Q

Operant or instrumental conditioning

A

The type of learning in which behaviors are emitted (in the presence of specific stimuli) to earn rewards or avoid punishments

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12
Q

Reinforcer

A

A stimulus that follows a behavior and increases the likelihood that the behavior will be repeated

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13
Q

Punisher

A

A stimulus that follows a behavior and decreases the likelihood that the behavior will be repeated

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14
Q

Law of effect

A

Thorndike’s theory that behavior consistently rewarded will be “stamped in” as learned behavior, and behavior that brings about discomfort will be “stamped out” (principle of reinforcement)

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15
Q

Positive reinforcer

A

Any event whose presence increases the likelihood that ongoing behavior will recur

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16
Q

Negative reinforcer

A

any event whose reduction or termination increases the likelihood that ongoing behavior will recur

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17
Q

Punishment

A

Any event whose presence decreases the likelihood that ongoing behavior will recur

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18
Q

Avoidance training

A

learning a desirable behavior to prevent the occurrence of something unpleasant such as punishment

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19
Q

Learned helplessness

A

Failure to take steps to avoid or escape from an unpleasant or aversive stimulus that occurs as a result of previous exposure to unavoidable or painful stimuli

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20
Q

Biofeedback

A

a technique that uses monitoring devices to provide precise information about internal processes, such as heart rate or blood pressure, to teach people to gain voluntary control over these functions

21
Q

Neurofeedback

A

a biofeedback technique that monitors brain waves using an EEG to teach people to gain voluntary control over their brain wave activity

22
Q

Response acquisition

A

“building phase” of conditioning during which the likelihood or strength of the desired response increases

23
Q

Intermittent pairing

A

pairing the conditioned stimulus and the unconditioned stimulus on only a portion of the learning trials- not as effective

24
Q

Skinner box

A

a box often used in operant conditioning of animals, which limits the available response and thus increases the likelihood that the desired response will occur

25
Q

Shaping

A

reinforcing successive approximations to a desired behavior

26
Q

Extinction

A

a decrease in the strength of frequency of a learned response because of failure to continue pairing the US and CS (classical conditioning) or withholding of reinforcement (operant conditioning)

27
Q

Spontaneous recovery

A

the reappearance of an extinguished response after the passage of time, without further training

28
Q

Stimulus generalization

A

transfer of a learned response to different but similar stimuli

29
Q

Stimulus discrimination

A

learning to respond to only one stimulus and to inhibit the response to all other stimuli

30
Q

Response generalization

A

giving a response that is somewhat different from the response originally learned to that stimulus (does not occur in classical conditioning)

31
Q

Higher-order conditioning

A

conditioning based on previous learning; the conditioned stimulus serves as an unconditioned stimulus for further training

32
Q

Primary reinforcer

A

a reinforcer that is rewarding in itself: food, water, sex

33
Q

Secondary reinforcer

A

a reinforcer whose value is acquired through association with other primary or secondary reinforcers

34
Q

Contingency

A

reliable “if-then” relationship between two events such as a CS and US

35
Q

Blocking

A

process whereby prior conditioning prevents conditioning to a second stimulus even when the two stimuli are presented simultaneously

36
Q

Schedule of reinforcement

A

operant conditioning; rule for determining when and how often reinforcers will be delivered

37
Q

Fixed-interval schedule

A

correct response reinforced after fixed length of time

38
Q

variable-interval schedule

A

correct response reinforced after varying lengths of time

39
Q

fixed-ratio schedule

A

correct response reinforced after fixed number of correct responses

40
Q

variable-ration schedule

A

correct response reinforced after variable number of correct responses

41
Q

Cognitive learning

A

learning that depends on mental processes that are not directly observable

42
Q

Latent learning

A

learning that is not immediately reflected in a behavior change

43
Q

Cognitive map

A

learned mental image of a spatial environment that may be called on to solve problems when stimuli in the environment change

44
Q

Insight

A

learning that occurs rapidly as a result of understanding all the elements of a problem

45
Q

Learning set

A

ability to become increasingly more effective in solving problems as more problems are solved

46
Q

social learning theory

A

a view of learning that emphasizes the ability to learn by observing a model or receiving instructions, without firsthand experience by the learner

47
Q

Observational (vicarious) learning

A

learning by observing other people’s behavior

48
Q

Vicarious reinforcement and punishment

A

reinforcement or punishment experienced by models that affects the willingness of others to perform the behaviors they learned by observing those models