5. Low-fidelity Prototypes and Website Design Flashcards

1
Q

What are the three specific areas of web design?

A
  1. Designing the structure 2. Helping users know where they are 3. Helping users navigate
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2
Q

Designing the structure

A

First determine: What is the website supposed to communicate? Is it rich in content? Is there a lot of interaction between users and the system? Need for structure what is happening on each page? What would be a good layout on each page?

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3
Q

Why make a site map?

A

To group information

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4
Q

How is a new design first designed?

A

With wireframe design. A new structure includes user tasks and a menu tree

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5
Q

Why is it good to use a grid when designing layout?

A

It helps structure and organising the content. It is also good for responsive design

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6
Q

Home page design

A

The front page of the web, unique from the rest of the site. It has two main goals; to tell the user where they are and tell the user what is on the page. Most sites have a logo, name, short introduction, access to most important tasks, some sort of navigation aids and search

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7
Q

What is below the fold?

A

Anything that is not immediately visible, what you can only see if you scroll down. Above the fold content is the most important content

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8
Q

Navigation aids: Three types of links

A

Internal links: sends reader from one webpage to another. Outbound links: sends reader to another website. Inbound links: other websites send their readers to the website

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9
Q

Navigational aids: Header and footer

A

Header: top level navigation. Footer: allows direct access to common content needs

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10
Q

Breadcrumbs

A

Category labels that appear on a webpage that enable users to peruse other pages without loosing track of where they have come from

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11
Q

Five acts when conducting lofi prodotype testing

A
  1. A friendly welcome 2. Open ended context questions about the user 3. Introduction to the prototype(s) 4. Detailed tasks to get the user reacting to the prototype 5. A quick debrief with questions to capture the users overarching thoughts and impressions
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12
Q

What are tasks?

A

Tasks are based on the user stories and are examples of how the software could be used

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13
Q

Two types of gathering information during lofi prototype testing

A

Asking the participants questions and observing what you think are problems in the design

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14
Q

Result table before and after task solving

A

Participants, Background, How the participant describes the pros and cons, What were the experiences of the participant and the results on the UX goals

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15
Q

Pros and cons table

A

A table that shows each participant and each task and all the pros and cons discovered

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