4-Behavioural Approaches Flashcards
Law of Effect
who coined the term + description
Edward Thorndike
Tendency to repeat behaviours that were successful in the past
Contiguity
definition
when learning occurs because two events/stimuli are experienced close together in time or space
reinforcement
definition
strengthening or reducing a behaviour by providing a positive or negative outcome
Law of Readiness
who coined the term + description
Edward Thorndike
An organisms motivation to perform a behaviour affects the likelihood of learning
??
Thorndike’s subsidiary laws
list
- Law of multiple responses
- Law of set or attitude
- Law of prepotency of elements
- Law of reponse by analogy
- Associative shifting
Law of multiple responses
In a new situation, an organism may try multiple responses until it can find responses that are consequential
(eg: a cat may sniff, lick or claw at a button before pressing it)
Law of set or attitude
previous experiences can effect how we percieve new stimuli
(eg: we may percieve a red button as ‘bad’ and a green button as ‘good’ because of prior experience)
Law of prepotency of elements
capacity to selectively focus on significant details in an environment and ignore others
(eg: focus on a button in a room, not every inch of the floor)
Law of reponse by analogy
approaching new situations using similar experiences from the past
(eg: knowing that buttons with arrows typically control movement for something)
Associative shifting
gradually shifting the response from one stimulus to another through a series of intermediate steps
???
Operant conditioning
founder + description + 3 key terms
B. F. Skinner
learning process where voluntary behaviours are modified using rewards and/or punishments
-
respondents: involuntary responses elicited by stimulus
eg: a dog will naturally want to sniff things in it’s environment -
operants: voluntary responses intended to lead to a consequence
eg: a dog may knock over a cup because it smells a treat underneath - reinforcer: stimulus which increases chance of a behaviour
Reinforcement schedules
description + list types
rules or guidelines dictating how reinforcements will be delivered, their duration (lag between reinforcers) and ratio (responses:reinforcer)
Schedule types:
- continuous
- fixed ratio
- variable ratio
- fixed interval
- variable interval
Continuous Schedule of Reinforcement
description + example + results
ratio: 1:1 reward for every desired behaviour
duration: immediate
eg: dog is given a treat every time it sits
responses:reinforcer (1 sit : 1 treat)
Fixed Ratio Schedule of Reinforcement
description + example + results
ratio: x:1 reward for every x behaviours
duration: N/A
eg: child is given a toy for every 10 chores they complete
graph: post reinforcement pause pattern
responses:reinforcer (10 chores : 1 toy)
Variable Ratio Schedule of Reinforcement
description + example + results
ratio: ?:1 reward has a probability of occurring with every behaviour
duration: N/A
eg: spin the wheel game has a 10% chance of a winning spin
graph: high and steady response pattern
responses:reinforcer (1 wheel spin : 10% chance for reward)