3.1. Computers and their components Flashcards

1
Q

Input

A

Take in data from the outside world

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2
Q

Output

A

Display data for humans’ understanding

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3
Q

Primary storage

A

Computer’s main memory which
stores a set of critical program’s instructions & data

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4
Q

Secondary storage

A

Non-volatile storage for noncritical
data that will not be frequently accessed

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5
Q

Removable secondary storage

A
  • File backup and archive
  • Portable transfer of files to second device
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6
Q

Embedded systems

A
  • Small computer systems such as microprocessors
    that are often a part of a larger system
  • Each embedded system performs a few specific
    functions unlike general-purpose computers
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7
Q

Benefits of embedded systems

A
  • Reliable since there are no
    moving parts
  • Require less power
  • Cheap to mass-produce
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8
Q

Drawbacks of embedded systems

A
  • Difficult to program functions since there is either no interface
  • Expensive expert help
    needed for repair
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9
Q

Laser printer

A
  • A laser beam and rotating mirrors are used to
    draw image of the page on a photosensitive drum
  • Image converted into electric charge which
    attracts charged toner such that it sticks to image
  • Electrostatic charged paper rolled against drum
  • Charge pulls toner away from drum and onto
    paper
  • Heat applied in the fuser to fuse toner to the
    paper
  • Electrical charge removed from drum and excess
    toner collected
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10
Q

3D printer

A
  • Process starts from saved digital file that holds the
    blueprint of object to be printed
  • Object is then built by sequentially adding layers
    of a material (e.g. polymer resin) until object
    created
  • Object is then cured (e.g. resin-made objects are
    hardened by UV light)
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11
Q

Microphone

A
  • Incoming sound waves enter wind screen and
    cause vibrations about a diaphragm
  • Vibrations cause coil to move past a magnetic core
  • Electrical current generated which is then digitized
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12
Q

Speaker

A
  • Takes electrical signals and translates into physical
    vibrations to create sound waves
  • Electric current in voice coil generates an
    electromagnetic field
  • Change in digital audio signal causes current
    direction to change which changes field polarity
  • Electromagnet is either attracted or repelled to a
    permanent magnet, causing a diaphragm that is
    attached to the coil to vibrate
  • Vibration transmitted to air in front of speaker
  • Degree of vibration determines amplitude and
    frequency of sound wave produced
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13
Q

Magnetic Hard Disk

A
  • Hard disk has platters whose surfaces are covered
    with a magnetisable material.
  • Platters are mounted on central spindle and rotated
    at high-speed
  • Surface of platters divided into concentric tracks &
    sectors, where data is encoded as magnetic patterns
  • Each surface is accessed by read/write heads
  • When writing, current variation in head causes
    magnetic field variation on disk
  • When reading, magnetic field variation from disk produces current variation in read head
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14
Q

Solid State (Flash) Memory

A
  • Most use NAND-based flash memory
  • Consist of a grid of columns & rows that has 2
    transistors at each intersection
  • Two transistors:
    Floating Gate: stores electros and the presence or
    absence of charge (electrons) represents either 1 or 0
    Control Gate: controls charge (electrons) flow for
    read/write
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15
Q

Optical Disc Reader/Writer

A
  • Disc surface has reflective metal layer and is spun
    Tracking mechanism moves laser assembly
  • Lens focuses laser onto disc
  • Laser beam shone onto disc to read/write
  • Tracks have sequences of amorphous and crystalline
    states on the metallic layer
  • When reading, the reflected light from the different
    states on the track are encoded as bit patterns
  • When writing, laser changes surface to crystalline and
    amorphous states along the track, which correspond
    to 1s or 0s.
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16
Q

Touchscreen

A
  • Considered as both an input & output device
  • Resistive or Capacitive
17
Q

Resistive Touchscreen

A
  • Consists of two charged
    plates
  • Pressure causes plates to
    touch, completing circuit
  • Point of contact registered
    with coordinates used to
    calculate position
18
Q

Capacitive Touchscreen

A
  • Made from materials that
    store electric charge
  • When touched, charge
    transferred from finger
19
Q

Virtual (Reality) headset

A
  • Virtual headsets consist of 2 lenses, (LCD) display,
    circuit board with sensors, cover and foam padding
  • The display provides a simulation of a 3D
    environment, generated by a 3D graphics package
  • The user can ‘move’ in the virtual environment by
    moving their head or using controllers
20
Q

Buffers

A

Short-term memory storage that stores data right
before it’s used, typically in RAM.

21
Q

RAM

A
  • Volatile memory: loses
    content when power turned
    off
  • Can be read and altered
  • Used to store currently
    executing program
22
Q

ROM

A
  • Non-volatile memory: does
    not lose content when power
    turned off
  • Can only be read
  • Used for storing OS kernel
    and boot up instructions
23
Q

SRAM

A
  • Doesn’t need to refresh
    hence uses less power and
    faster access time
  • Doesn’t need to refresh
    hence uses less power and
    faster access time
  • Each bit stored in flip-flop
  • Has lower data density
  • Used in cache memory
24
Q

DRAM

A
  • Has to be refreshed, hence
    has slower access times and
    needs higher power
  • Only single transistor &
    capacitor, hence less
    expensive to purchase
  • Each bit stored as a charge
  • Has higher data density
  • Used in main memory
25
Q

PROM

A
  • Programmable ROM
  • Can be programmed only once after it is created
  • Data cannot be erased or deleted
26
Q

EPROM

A
  • Erasable Programmable ROM
  • Can be erased by UV light exposure and can then be reprogrammed
  • Chip has to be removed for Reprogramming
27
Q

EEPROM

A
  • Electrically Erasable Programmable ROM
  • Can be erased by an electrical signal and can then be reprogrammed
  • Can update data without removing chip.
28
Q

Monitoring System

A
  • Monitors some state external to computer system
  • No changes made to environment by the system
    and hence no feedback
29
Q

Control System

A
  • Regulates the behaviour of other devices or
    systems.
  • Event-driven system: the controller alters the state
    of the system in response to some event.
  • Time-driven system: the controller takes action at
    a specific point in time
30
Q

Hardware typically used in a system

A
  • Sensor: measures an (analogue) property and
    transmits it to a processing unit, generally as an
    electrical or optical signal.
  • Actuators: switch on/off heavy appliances (e.g.
    heater to heat/fan to cool)
  • ADC: converts analogue signals to digital signals
  • Transmission cable: to transfer signals
31
Q

Feedback Systems

A
  • Output from system affects the input of sensors.
  • Ensures system operates within the given criteria
  • By enabling the system output to affect
    subsequent system inputs, it may cause a change
    in the actions taken by the system
  • Thus enables the system to automatically adjust
    conditions in a continuous process