1.2. Multimedia Flashcards

1
Q

Bitmap Images

A
  • Data for a bitmapped image is encoded by assigning a
    solid colour to each pixel, i.e., through bit patterns.
  • Bit patterns are generated by considering each row of
    the grid as a series of binary colour codes which
    correspond to each pixel’s colour.
  • These bit patterns are ‘mapped’ onto main memory
  • Pixels: smallest picture element whose colour can be
    accurately represented by binary
  • Bitmap image also contains the File Header which
    has the metadata contents of the bitmap file,
    including image size, number of colours, etc.
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2
Q

Image Resolution

A
  • Pixel density which is measured by no. of pixels/cm
  • If image resolution increases, then image is
    sharper/more detailed
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3
Q

Screen Resolution

A
  • Number of pixels which can be viewed horizontally &
    vertically on the device’s screen
  • Number of pixels = width × height
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4
Q

Colour depth

A
  • Number of bits used to represent the
    colour of a single pixel
  • Convert bits to bytes by dividing by 8 if necessary.
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5
Q

Applications of Colour Depth

A

scanned images and general computer
usage ∵ small file size and can be easily manipulated.

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6
Q

Vector Graphics

A
  • Made up of drawing objects
  • Drawing objects: a mathematically defined construct
    (of shapes like rectangle, line, circle, etc.)
  • Drawing list: set of commands defining the vector
  • Properties of each object are the basic geometric data
    which determine the shape and appearance.
  • Data is encoded using mathematical formulas to
    generate properties in order to draw lines & curves to
    create the image
  • If object is resized, properties are recalculated.
  • Scalable without losing quality unlike bitmaps
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7
Q

Applications of Vector Graphics

A

Company logos

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8
Q

Sound

A
  • Analogue data is continuous electrical signals whereas
    digital data is discrete electrical signals.
  • Sound signals are vibrations through a medium.
    Hence are analogue in nature as there can be an
    infinite amount of detail for sound.
  • Analogue signals converted (encoded) to digital
    signals by sampling:
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9
Q

Sampling

A
  • Sound wave’s amplitude (height) sampled at set
    time intervals
  • These samples (amplitudes) are encoded as a
    binary number sequence
  • This sequence provides a digital representation of
    the sound wave
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10
Q

Sampling Rate

A
  • Number of samples taken per unit time
  • Increasing the sampling rate increases accuracy of
    digitized sound wave representation but increases the
    file size
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11
Q

Sampling Resolution

A
  • Number of bits used to encode each sample
  • Increasing sampling resolution increases accuracy of
    digitized sound wave but increases the file size
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12
Q

Bit Rate

A
  • no. of bits for storing 1 second of sound
  • Bit Rate = Sampling Rate × Sampling Resolution
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13
Q

File size

A

Bit Rate * Length of Sound

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