1.2. Multimedia Flashcards
1
Q
Bitmap Images
A
- Data for a bitmapped image is encoded by assigning a
solid colour to each pixel, i.e., through bit patterns. - Bit patterns are generated by considering each row of
the grid as a series of binary colour codes which
correspond to each pixel’s colour. - These bit patterns are ‘mapped’ onto main memory
- Pixels: smallest picture element whose colour can be
accurately represented by binary - Bitmap image also contains the File Header which
has the metadata contents of the bitmap file,
including image size, number of colours, etc.
2
Q
Image Resolution
A
- Pixel density which is measured by no. of pixels/cm
- If image resolution increases, then image is
sharper/more detailed
3
Q
Screen Resolution
A
- Number of pixels which can be viewed horizontally &
vertically on the device’s screen - Number of pixels = width × height
4
Q
Colour depth
A
- Number of bits used to represent the
colour of a single pixel - Convert bits to bytes by dividing by 8 if necessary.
5
Q
Applications of Colour Depth
A
scanned images and general computer
usage ∵ small file size and can be easily manipulated.
6
Q
Vector Graphics
A
- Made up of drawing objects
- Drawing objects: a mathematically defined construct
(of shapes like rectangle, line, circle, etc.) - Drawing list: set of commands defining the vector
- Properties of each object are the basic geometric data
which determine the shape and appearance. - Data is encoded using mathematical formulas to
generate properties in order to draw lines & curves to
create the image - If object is resized, properties are recalculated.
- Scalable without losing quality unlike bitmaps
7
Q
Applications of Vector Graphics
A
Company logos
8
Q
Sound
A
- Analogue data is continuous electrical signals whereas
digital data is discrete electrical signals. - Sound signals are vibrations through a medium.
Hence are analogue in nature as there can be an
infinite amount of detail for sound. - Analogue signals converted (encoded) to digital
signals by sampling:
9
Q
Sampling
A
- Sound wave’s amplitude (height) sampled at set
time intervals - These samples (amplitudes) are encoded as a
binary number sequence - This sequence provides a digital representation of
the sound wave
10
Q
Sampling Rate
A
- Number of samples taken per unit time
- Increasing the sampling rate increases accuracy of
digitized sound wave representation but increases the
file size
11
Q
Sampling Resolution
A
- Number of bits used to encode each sample
- Increasing sampling resolution increases accuracy of
digitized sound wave but increases the file size
12
Q
Bit Rate
A
- no. of bits for storing 1 second of sound
- Bit Rate = Sampling Rate × Sampling Resolution
13
Q
File size
A
Bit Rate * Length of Sound