2.2 Principles and theories of learning and performance Flashcards

1
Q

What is the cognitive stage of learning

A

The first stage of learning used by a novice. Understanding and sub routines are explored by trial and error

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2
Q

What is the associative stage of learning

A

The second stage of learning where motor programmes are developed and performance is smoother

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3
Q

What is the autonomous stage of learning

A

The final stage of learning used by an expert when the movement is detailed and specific

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4
Q

What are the 3 stages of learning

A

Cognitive, associative and autonomous

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5
Q

What is feedback

A

Information to aid error correction

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6
Q

What is positive feedback

A

Encouragement

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7
Q

What is negative feedback

A

Error correction

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8
Q

What is extrinsic feedback

A

Feedback from on outside source

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9
Q

What is intrinsic feedback

A

Feedback from within

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10
Q

What is knowledge of results

A

Concerns the outcome eg. whether a shot went in or not

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11
Q

What is knowledge of performance

A

Concerns technique eg. why a shot went in or not

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12
Q

What is a learning plateau

A

A period of no improvement in performance

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13
Q

What does learning plateau look like on a graph

A

Stage 1 - Where the rate of learning is slow and performance level is poor because the performer is in the cognitive stage of learning
Stage 2- There is a rapid acceleration in the rate of learning because the performer has begun to master the task
stage 3- There is no improvement in the rate of learning and the performance has reached a plateau where the graph flattens

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14
Q

What is drive reduction

A

An end-of-task period when performance may get worse

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15
Q

What are the 6 causes of plateau

A
  • Lack of motivation
  • Boredom
  • Coaching
  • Limit of ability
  • Targets set too low
  • Fatigue
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16
Q

How can a lack of motivation be overcome (plateau)

A

The coach could offer more praise and positive reinforcement and receives feedback to improve performance and motivation

17
Q

How can boredom be overcome (plateau)

A

Add more variety to the task

18
Q

How an the issue of coaching be overcome (plateau)

A

The player could find a new coach

19
Q

How can the limit of ability be overcome (plateau)

A

Explain what plateau is

20
Q

How can targets being set too low be overcome (plateau)

A

Extend the task and/or set a new task or goals

21
Q

How can fatigue be overcome (plateau)

A

The performer could take a rest

22
Q

What are the 4 methods of guidance

A
  • Visual
  • Verbal
  • Manual
  • Mechanical
23
Q

What is visual guidance

A

Guidance that can be seen, a demonstration

24
Q

What is verbal guidance

A

Using words to explain a task

25
Q

What is manual guidance

A

Physically supporting a performer during a movement

26
Q

What is mechanical guidance

A

Using artificial aids to help performance

27
Q

What are the advantages of visual guidance

A
  • Can be used to highlight specific weaknesses

- Shows what the skill should look like so performers can create a mental image

28
Q

What are the disadvantages of using visual guidance

A
  • Demonstration must be completely accurate otherwise the performers will adopt the incorrect technique
  • If too much information is given then performers may become confused
29
Q

What are the advantages of verbal guidance

A
  • effective when in a big group

- good for elite performers when it is difficult to imitate the skill to the highest level

30
Q

What are the disadvantages of visual guidance

A
  • If too much information is given to the performer it may cause confusion and place too much demand on the memory system
  • The performer may lose concentration unless the information is brief
  • The language used by the coach should be understandable otherwise beginners may not understand
  • Verbal guidance is a method of giving feedback so correct type of feedback must be used