16: Exploitation Flashcards

1
Q

Types of Predation/Exploitation

A
  1. True Predator
  2. Herbivores
  3. Parasitism
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2
Q

True Predator

A
  • Kill prey immediately
  • consume multiple prey organisms
  • function as agents of mortality on their prey
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3
Q

Herbivores

A
  • consume only part of a plant

- doesn’t cause mortality

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4
Q

Parasitism/Parasitoids

A
  • feeds on host while it is alive

- generally the activity isn’t lethal over the short term

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5
Q

Types of Population Growth Control

A
  1. Bottom-Up

2. Top-Down

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6
Q

Prey can regulate predator population growth

A

Bottom-Up Population Control

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7
Q

Predation can regulate prey population growth

A

Top-Down Population Control

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8
Q

Passive Predators (Filter Feeders) functional response type

A

Type I

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9
Q

What can cause Type III functional response?

A

Refuge and Prey Switching

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10
Q

Numerical Responses to Prey Density

A

more prey=more predators=more prey consumed (consumptive effects/lethal effects)

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11
Q

Aggregative Response to Prey Density

A

more food=more predators coming to feed

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12
Q

Reproductive Response to Prey Density

A

more food=more offspring

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13
Q

Functional Response to Prey Density

A

more prey eaten per predator

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14
Q

Functional Response to Predator Density

A

more predators=less prey around (trait-mediated/non-lethal effects)

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15
Q

“smarter prey” Hypothesis

A

Predators act as an agent of mortality. Prey that can evolve to reduce detection and capture by predators should have higher fitness. Thus, evolution should produce “smarter” more evasive prey.

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16
Q

“smarter predator” Hypothesis

A

Failure to capture prey reduces fitness in the predator. Thus, evolution should produce “smarter” more skilled predators.

17
Q

The Red Queen Hypothesis

A

To avoid extinction they must evolve means of outsmarting one another just to stay where they are.

18
Q

Adaptations to avoid predation (can be energetically costly)

A
  • Chemical defenses (secretions or poisons that deter predators)
  • cryptic coloration
  • mimicry
  • Batesian Mimicry
  • warning colors
  • armor
  • behavior